protected override Job TryGiveJob(Pawn pawn) { Room room = pawn.GetRoom(RegionType.Set_Passable); int num = 0; while ((float)num < JobGiver_MaintainHives.CellsInScanRadius) { IntVec3 intVec = pawn.Position + GenRadial.RadialPattern[num]; if (intVec.InBounds(pawn.Map)) { if (intVec.GetRoom(pawn.Map, RegionType.Set_Passable) == room) { Hive hive = (Hive)pawn.Map.thingGrid.ThingAt(intVec, ThingDefOf.Hive); if (hive != null && pawn.CanReserve(hive, 1, -1, null, false)) { CompMaintainable compMaintainable = hive.TryGetComp <CompMaintainable>(); if (compMaintainable.CurStage != MaintainableStage.Healthy) { return(new Job(JobDefOf.Maintain, hive)); } } } } num++; } return(null); }
protected override Job TryGiveJob(Pawn pawn) { Room room = pawn.GetRoom(); for (int i = 0; (float)i < CellsInScanRadius; i++) { IntVec3 intVec = pawn.Position + GenRadial.RadialPattern[i]; if (intVec.InBounds(pawn.Map) && intVec.GetRoom(pawn.Map) == room) { Hive hive = (Hive)pawn.Map.thingGrid.ThingAt(intVec, ThingDefOf.Hive); if (hive != null && pawn.CanReserve(hive)) { CompMaintainable compMaintainable = hive.TryGetComp <CompMaintainable>(); if (compMaintainable.CurStage != 0 && (!onlyIfDamagingState || compMaintainable.CurStage == MaintainableStage.Damaging)) { return(new Job(JobDefOf.Maintain, hive)); } } } } return(null); }