public void UpdateFeatures()
        {
            if (!this.textsCreated)
            {
                this.textsCreated = true;
                this.CreateTextsAndSetPosition();
            }
            bool showWorldFeatures = Find.PlaySettings.showWorldFeatures;

            for (int i = 0; i < this.features.Count; i++)
            {
                Vector3 position = WorldFeatures.texts[i].Position;
                bool    flag     = showWorldFeatures && !WorldRendererUtility.HiddenBehindTerrainNow(position);
                if (flag != WorldFeatures.texts[i].Active)
                {
                    WorldFeatures.texts[i].SetActive(flag);
                    WorldFeatures.texts[i].WrapAroundPlanetSurface();
                }
                if (flag)
                {
                    this.UpdateAlpha(WorldFeatures.texts[i], this.features[i]);
                }
            }
        }
Esempio n. 2
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 public static bool HiddenBehindTerrainNow(this WorldObject o)
 {
     return(WorldRendererUtility.HiddenBehindTerrainNow(o.DrawPos));
 }