Esempio n. 1
0
        public bool AnySettlementBaseAtOrAdjacent(int tile)
        {
            WorldGrid worldGrid = Find.WorldGrid;

            for (int i = 0; i < settlementBases.Count; i++)
            {
                if (worldGrid.IsNeighborOrSame(settlementBases[i].Tile, tile))
                {
                    return(true);
                }
            }
            return(false);
        }