public bool AnySettlementBaseAtOrAdjacent(int tile) { WorldGrid worldGrid = Find.WorldGrid; for (int i = 0; i < settlementBases.Count; i++) { if (worldGrid.IsNeighborOrSame(settlementBases[i].Tile, tile)) { return(true); } } return(false); }
public bool AnySettlementBaseAtOrAdjacent(int tile) { WorldGrid worldGrid = Find.WorldGrid; for (int i = 0; i < settlementBases.Count; i++) { if (worldGrid.IsNeighborOrSame(settlementBases[i].Tile, tile)) { return(true); } } return(false); }