public static void FindStartingCellsFor2Groups(Map map, out IntVec3 first, out IntVec3 second)
        {
            for (int i = 0; i < 10; i++)
            {
                if (MultipleCaravansCellFinder.TryFindOppositeSpots(map, 0.05f, out first, out second))
                {
                    return;
                }
            }
            for (int j = 0; j < 10; j++)
            {
                if (MultipleCaravansCellFinder.TryFindOppositeSpots(map, 0.15f, out first, out second))
                {
                    return;
                }
            }
            if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 x) => x.Standable(map) && !x.Fogged(map), map, CellFinder.EdgeRoadChance_Neutral, out first))
            {
                Log.Error("Could not find any valid starting cell for a caravan.", false);
                first  = CellFinder.RandomCell(map);
                second = CellFinder.RandomCell(map);
                return;
            }
            IntVec3 localFirst             = first;
            float   tryMinDistBetweenSpots = (float)Mathf.Max(map.Size.x, map.Size.z) * 0.6f;

            if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 x) => x.Standable(map) && !x.Fogged(map) && !x.InHorDistOf(localFirst, tryMinDistBetweenSpots), map, CellFinder.EdgeRoadChance_Neutral, out second) && !CellFinder.TryFindRandomEdgeCellWith((IntVec3 x) => x.Standable(map) && !x.Fogged(map), map, 0.5f, out second))
            {
                Log.Error("Could not find any valid starting cell for a caravan.", false);
                second = CellFinder.RandomCell(map);
                return;
            }
            first  = CellFinder.RandomClosewalkCellNear(first, map, 7, null);
            second = CellFinder.RandomClosewalkCellNear(second, map, 7, null);
        }
Esempio n. 2
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        private static bool TryFindOppositeSpots(Map map, float maxDistPctToOppositeSpots, out IntVec3 first, out IntVec3 second)
        {
            IntVec3  intVec    = MultipleCaravansCellFinder.RandomSpotNearEdge(map);
            IntVec3  intVec2   = MultipleCaravansCellFinder.OppositeSpot(intVec, map);
            IntVec3  size      = map.Size;
            int      x         = size.x;
            IntVec3  size2     = map.Size;
            int      num       = Mathf.Min(x, size2.z);
            CellRect cellRect  = CellRect.CenteredOn(intVec, Mathf.Max(Mathf.RoundToInt((float)num * maxDistPctToOppositeSpots), 1)).ClipInsideMap(map);
            CellRect cellRect2 = CellRect.CenteredOn(intVec2, Mathf.Max(Mathf.RoundToInt((float)num * maxDistPctToOppositeSpots), 1)).ClipInsideMap(map);

            for (int i = 0; i < 20; i++)
            {
                IntVec3 intVec3 = (i != 0) ? cellRect.RandomCell : intVec;
                IntVec3 intVec4 = (i != 0) ? cellRect2.RandomCell : intVec2;
                if (intVec3.Standable(map) && !intVec3.Fogged(map) && intVec4.Standable(map) && !intVec4.Fogged(map) && map.reachability.CanReach(intVec3, intVec4, PathEndMode.OnCell, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false)))
                {
                    first  = intVec3;
                    second = intVec4;
                    return(true);
                }
            }
            first  = IntVec3.Invalid;
            second = IntVec3.Invalid;
            return(false);
        }
Esempio n. 3
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        public static void FindStartingCellsFor2Groups(Map map, out IntVec3 first, out IntVec3 second)
        {
            int num = 0;

            while (num < 10)
            {
                if (!MultipleCaravansCellFinder.TryFindOppositeSpots(map, 0.05f, out first, out second))
                {
                    num++;
                    continue;
                }
                return;
            }
            int num2 = 0;

            while (num2 < 10)
            {
                if (!MultipleCaravansCellFinder.TryFindOppositeSpots(map, 0.15f, out first, out second))
                {
                    num2++;
                    continue;
                }
                return;
            }
            if (!CellFinder.TryFindRandomEdgeCellWith((Predicate <IntVec3>)((IntVec3 x) => x.Standable(map) && !x.Fogged(map)), map, CellFinder.EdgeRoadChance_Neutral, out first))
            {
                Log.Error("Could not find any valid starting cell for a caravan.");
                first  = CellFinder.RandomCell(map);
                second = CellFinder.RandomCell(map);
            }
            else
            {
                IntVec3 localFirst             = first;
                IntVec3 size                   = map.Size;
                int     x2                     = size.x;
                IntVec3 size2                  = map.Size;
                float   tryMinDistBetweenSpots = (float)((float)Mathf.Max(x2, size2.z) * 0.60000002384185791);
                if (!CellFinder.TryFindRandomEdgeCellWith((Predicate <IntVec3>)((IntVec3 x) => x.Standable(map) && !x.Fogged(map) && !x.InHorDistOf(localFirst, tryMinDistBetweenSpots)), map, CellFinder.EdgeRoadChance_Neutral, out second) && !CellFinder.TryFindRandomEdgeCellWith((Predicate <IntVec3>)((IntVec3 x) => x.Standable(map) && !x.Fogged(map)), map, 0.5f, out second))
                {
                    Log.Error("Could not find any valid starting cell for a caravan.");
                    second = CellFinder.RandomCell(map);
                }
                else
                {
                    first  = CellFinder.RandomClosewalkCellNear(first, map, 7, null);
                    second = CellFinder.RandomClosewalkCellNear(second, map, 7, null);
                }
            }
        }
		public static Map SetupCaravanAttackMap(Caravan caravan, List<Pawn> enemies)
		{
			int num = CaravanIncidentUtility.CalculateIncidentMapSize(caravan.PawnsListForReading, enemies);
			Map map = CaravanIncidentUtility.GetOrGenerateMapForIncident(caravan, new IntVec3(num, 1, num), WorldObjectDefOf.Ambush);
			IntVec3 playerStartingSpot;
			IntVec3 root;
			MultipleCaravansCellFinder.FindStartingCellsFor2Groups(map, out playerStartingSpot, out root);
			CaravanEnterMapUtility.Enter(caravan, map, (Pawn x) => CellFinder.RandomSpawnCellForPawnNear(playerStartingSpot, map, 4), CaravanDropInventoryMode.DoNotDrop, true);
			for (int i = 0; i < enemies.Count; i++)
			{
				IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(root, map, 4);
				GenSpawn.Spawn(enemies[i], loc, map, Rot4.Random, false);
			}
			return map;
		}
        public static Map SetupCaravanAttackMap(Caravan caravan, List <Pawn> enemies, bool sendLetterIfRelatedPawns)
        {
            int num = CalculateIncidentMapSize(caravan.PawnsListForReading, enemies);
            Map map = GetOrGenerateMapForIncident(caravan, new IntVec3(num, 1, num), WorldObjectDefOf.Ambush);

            MultipleCaravansCellFinder.FindStartingCellsFor2Groups(map, out var playerStartingSpot, out var second);
            CaravanEnterMapUtility.Enter(caravan, map, (Pawn x) => CellFinder.RandomSpawnCellForPawnNear(playerStartingSpot, map), CaravanDropInventoryMode.DoNotDrop, draftColonists: true);
            for (int i = 0; i < enemies.Count; i++)
            {
                IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(second, map);
                GenSpawn.Spawn(enemies[i], loc, map, Rot4.Random);
            }
            if (sendLetterIfRelatedPawns)
            {
                PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter_Send(enemies, "LetterRelatedPawnsGroupGeneric".Translate(Faction.OfPlayer.def.pawnsPlural), LetterDefOf.NeutralEvent, informEvenIfSeenBefore: true);
            }
            return(map);
        }