//アニメーション選択 public void SetAnime(string animekey) { nowAnimeData = animeDataList[animekey].Reset(); if (owner != null) { index = 1; owner.SetTexture(nowAnimeData.texes[0]); } }
//アニメーション画像追加 public void AddAnime(string animeKey, ITexture[] textureList, AnimeTrigger[] triggers = null, int?defaultState = null) { animeDataList[animeKey] = new AnimeData(this, textureList, triggers, defaultState); }