//アニメーション選択
 public void SetAnime(string animekey)
 {
     nowAnimeData = animeDataList[animekey].Reset();
     if (owner != null)
     {
         index = 1;
         owner.SetTexture(nowAnimeData.texes[0]);
     }
 }
 //アニメーション画像追加
 public void AddAnime(string animeKey, ITexture[] textureList, AnimeTrigger[] triggers = null, int?defaultState = null)
 {
     animeDataList[animeKey] = new AnimeData(this, textureList, triggers, defaultState);
 }