protected virtual void CalculateBoundingBox(CalculateBoundingBoxEventArgs e)
 {
     OculusTracking.StartTracking(RhinoDocument.ActiveDoc);
     Viewports.UpdateEyeViewports(OculusTracking.CamLoc, OculusTracking.CamDir, OculusTracking.CamUp);
     this._mirrorClosed = Viewports.UpdateMirrorViewport(OculusTracking.CamLoc, OculusTracking.CamDir, OculusTracking.CamUp);
     base.CalculateBoundingBox(e);
 }
Esempio n. 2
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 public static void MiniViewportsActive()
 {
     if (UserInput._controller.isConnected)
     {
         UserInput._controller.GetStateOfXController();
         UserInput.SpeedParameter();
         if (UserInput._controller.A_Keydown())
         {
             if (!UserInput._miniViewportsOn)
             {
                 if (Viewports.RiftViews[2] != null && Viewports.RiftViews[2].Document != null)
                 {
                     Viewports.CreateMiniViewports();
                     UserInput._target          = Viewports.MiniViews[2].MainViewport.CameraTarget;
                     UserInput._location        = Viewports.MiniViews[2].MainViewport.CameraLocation;
                     UserInput._cameraX         = Viewports.MiniViews[2].MainViewport.CameraX;
                     UserInput._cameraY         = Viewports.MiniViews[2].MainViewport.CameraY;
                     UserInput._miniViewportsOn = true;
                     UserInput._controller.SetVibration(true, true, 400);
                     // ISSUE: explicit reference operation
                     UserInput._scaleFactor = Math.PI / 2.0 / ((Point3d)@UserInput._location).DistanceTo(UserInput._target);
                 }
                 else
                 {
                     UserInput._controller.SetVibration(false, true, 1000);
                 }
             }
             else
             {
                 Viewports.CloseMiniViewports();
                 UserInput._miniViewportsOn = false;
                 UserInput._controller.SetVibration(true, true, 400);
             }
         }
         if (UserInput._miniViewportsOn)
         {
             float leftThumbX;
             if (UserInput._controller.LeftThumbX_Active(out leftThumbX))
             {
                 Transform transform = Transform.Rotation((double)leftThumbX * UserInput._norm2 * (double)UserInput._speedX1 * (double)UserInput._speedX2, new Vector3d(0.0, 0.0, 1.0), UserInput._target);
                 (UserInput._location).Transform(transform);
                 (UserInput._cameraX).Transform(transform);
                 (UserInput._cameraY).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
                 Viewports.MiniViews[2].MainViewport.CameraUp = UserInput._cameraY;
             }
             float leftThumbY;
             if (UserInput._controller.LeftThumbY_Active(out leftThumbY))
             {
                 Transform transform = Transform.Rotation((double)leftThumbY * UserInput._norm2 * (double)UserInput._speedX1 * (double)UserInput._speedX2, -(UserInput._cameraX), UserInput._target);
                 (UserInput._location).Transform(transform);
                 (UserInput._cameraX).Transform(transform);
                 (UserInput._cameraY).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
                 Viewports.MiniViews[2].MainViewport.CameraUp = UserInput._cameraY;
             }
             float rightThumbX;
             if (UserInput._controller.RightThumbX_Active(out rightThumbX))
             {
                 Transform transform = Transform.Translation(Vector3d.Multiply(Vector3d.Multiply(Vector3d.Multiply(UserInput._cameraX, (double)rightThumbX), (double)UserInput._speedX1), (double)UserInput._speedX2));
                 (UserInput._target).Transform(transform);
                 (UserInput._location).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
             }
             float rightThumbY;
             if (UserInput._controller.RightThumbY_Active(out rightThumbY))
             {
                 Transform transform = Transform.Translation(Vector3d.Multiply(Vector3d.Multiply(Vector3d.Multiply(UserInput._cameraY, (double)rightThumbY), (double)UserInput._speedX1), (double)UserInput._speedX2));
                 (UserInput._target).Transform(transform);
                 (UserInput._location).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
             }
             if (UserInput._controller.DPadUp_KeyOn())
             {
                 double    a         = Math.Atan(UserInput._scaleFactor * (UserInput._location).DistanceTo(UserInput._target)) * 2.0;
                 Transform transform = Transform.Scale(UserInput._target, 1.0 - Math.Sin(a) * UserInput._norm2 * (double)UserInput._speedX1 * (double)UserInput._speedX2);
                 (UserInput._location).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
             }
             if (UserInput._controller.DPadDown_KeyOn())
             {
                 double    a         = Math.Atan(UserInput._scaleFactor * (UserInput._location).DistanceTo(UserInput._target)) * 2.0;
                 Transform transform = Transform.Scale(UserInput._target, Math.Sin(a) * UserInput._norm2 * (double)UserInput._speedX1 * (double)UserInput._speedX2 + 1.0);
                 (UserInput._location).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
             }
             if (UserInput._controller.DPadLeft_KeyOn())
             {
                 Transform transform = Transform.Translation(Vector3d.Multiply(Vector3d.Multiply(Vector3d.Multiply(UserInput._cameraX, -0.5), (double)UserInput._speedX1), (double)UserInput._speedX2));
                 (UserInput._target).Transform(transform);
                 (UserInput._location).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
             }
             if (UserInput._controller.DPadRight_KeyOn())
             {
                 Transform transform = Transform.Translation(Vector3d.Multiply(Vector3d.Multiply(Vector3d.Multiply(UserInput._cameraX, 0.5), (double)UserInput._speedX1), (double)UserInput._speedX2));
                 (UserInput._target).Transform(transform);
                 (UserInput._location).Transform(transform);
                 Viewports.MiniViews[2].MainViewport.SetCameraLocations(UserInput._target, UserInput._location);
             }
         }
         UserInput._controller.Vibration_Active();
     }
     Viewports.UpdateMiniViewports();
 }