public void JoinGame(Text ipAddressText) { if (ipAddressText.text == "") { ModalManager.GetInstance().Show( "You need to enter an IP address to connect to", "Try again", () => { ModalManager.GetInstance().Hide(); } ); return; } NetworkManager.singleton.networkAddress = ipAddressText.text; if (NetworkManager.singleton.StartClient() == null) { ModalManager.GetInstance().Show( "Connection not attempted to " + ipAddressText.text, "Ok", () => { ModalManager.GetInstance().Hide(); } ); return; } ModalManager.GetInstance().Show( "Attempting to join " + ipAddressText.text, "Cancel attempt", () => { NetworkManager.singleton.StopClient(); ModalManager.GetInstance().Hide(); } ); }
public override void OnEnter() { //setup parameters for (int i = 0; i < paramNames.Length; i++) { var parmName = paramNames[i].Value; if (!string.IsNullOrEmpty(parmName)) { mParams[parmName] = paramObjects[i].GetValue(); } } mMgr = manager.GetModalManager(Fsm); if (mMgr) { mMgr.Open(modal.Value, mParams); if (!waitClose.Value) { Finish(); } } else { Finish(); } }
public async Task DeleteSupplier(Guid id) { var modalRes = await ModalManager.ConfirmationPopup("Confirm", "Supplier will be deleted. Are you sure?"); if (!modalRes) { return; } try { var res = await Http.PostGetBaseResponseAsync("api/supplier/delete", id); if (res.Success) { SupplierList.RemoveAll(i => i.Id == id); //await loadList(); } } catch (ApiException ex) { await ModalManager.ShowMessageAsync("Error", ex.Message); } catch (Exception ex) { await ModalManager.ShowMessageAsync("An Error", ex.Message); } }
private void prepareGameLevelIfNecessary() { if (!_isGameLevelPrepared) { //TODO put this code into a separate implementation of a "Level" interface //with methods such as "OnStartState", "OnGameState(bool isPause)" and so on //so that those modals don't appear on every level //Also: put specific interface elements into level scene and then move them to interface hierarchy mainMenu.setResume(); //TODO remove this temporary hack switch (MemoryManager.get().configuration.getMode()) { case GameConfiguration.GameMode.ADVENTURE: fadeSprite.gameObject.SetActive(true); ModalManager.setModal(intro, true, introContinueButton.gameObject, introContinueButton.GetType().Name); changeState(GameState.Pause); break; case GameConfiguration.GameMode.SANDBOX: break; default: Logger.Log("GameStateController::Update unknown game mode=" + MemoryManager.get().configuration.getMode(), Logger.Level.WARN); break; } _isGameLevelPrepared = true; } }
/// <summary> /// Выполнение команды. /// </summary> public override void Execute() { var targetTraderViewModel = (ITraderViewModel)_playerState.HoverViewModel; var trader = targetTraderViewModel.Trader; ModalManager.ShowTraderModal(trader); }
public static ModalManager get() { if(_instance == null) { Logger.Log("ModalManager::get was badly initialized", Logger.Level.WARN); _instance = GameObject.Find(gameObjectName).GetComponent<ModalManager>(); } return _instance; }
public void Start() { State.GetInstance().Subscribe( new StateOption(). NetworkState(State.NETWORK_CLIENT). PreviousGameState(State.GAME_ONLINE). GameState(State.GAME_OFFLINE), () => { ModalManager.GetInstance().Show( "Lost connection to server", "Ok", () => { ModalManager.GetInstance().Hide(); } ); } ); State.GetInstance().Subscribe( new StateOption(). NetworkState(State.NETWORK_CLIENT). PreviousGameState(State.GAME_CONNECTING). GameState(State.GAME_OFFLINE), () => { ModalManager.GetInstance().Show( "Cannot establish connection to server", "Ok", () => { ModalManager.GetInstance().Hide(); } ); } ); }
/// <summary> /// Выполнение команды. /// </summary> public override void Execute() { var targetTraderViewModel = (IActorViewModel)_playerState.HoverViewModel; var citizen = (CitizenPerson)targetTraderViewModel.Actor.Person; ModalManager.ShowDialogModal(citizen); }
public void ShowTestAlert() { ModalManager.Show(null, "본 버전에서는 활력징후만 지원합니다.\r활력징후를 선택해주세요.", new[] { new ModalButton() { Text = "확인" } }); }
public void ShowTestCheckNullAlert() { ModalManager.Show(null, "상세 리스트를 선택 후 선택하기를 눌러주세요.", new[] { new ModalButton() { Text = "확인" } }); }
public void ShowModeAlert() { ModalManager.Show(null, $"본 버전에서는 학습하기만 지원합니다.{Environment.NewLine}학습하기를 선택해주세요.", new[] { new ModalButton() { Text = "확인" } }); }
public void ShowLearningAlert() { ModalManager.Show(null, "본 버전에서는 혈압측정만 체험 가능합니다.", new[] { new ModalButton() { Text = "확인" } }); }
/// <summary> /// Выполнение команды. /// </summary> public override void Execute() { var targetTraderViewModel = (IActorViewModel)_playerState.HoverViewModel; var trader = targetTraderViewModel.Actor.Person as CitizenPerson; ModalManager.ShowTraderModal(trader); }
public static void next() { Logger.Log("InfoWindowManager::next()", Logger.Level.INFO); ModalManager.unsetModal(); _instance.gameStateController.tryUnlockPause(); switch (_instance.nextAction) { case NextAction.GOTOWORLD: Logger.Log("InfoWindowManager::next GOTOWORLD", Logger.Level.DEBUG); break; case NextAction.GOTOEQUIP: Logger.Log("InfoWindowManager::next GOTOEQUIP", Logger.Level.DEBUG); GUITransitioner.get().GoToScreen(GUITransitioner.GameScreen.screen2); break; case NextAction.GOTOCRAFT: Logger.Log("InfoWindowManager::next GOTOCRAFT", Logger.Level.DEBUG); GUITransitioner.get().GoToScreen(GUITransitioner.GameScreen.screen3); break; default: Logger.Log("InfoWindowManager::next GOTOWORLD", Logger.Level.DEBUG); break; } }
void ParseCustomScript(string json) { RoleSelectionManager.CustomScriptData.Clear(); List <string> missingIds = new List <string>(); var idList = JsonConvert.DeserializeObject <List <IdWrapper> >(json); foreach (var id in idList) { RoleData roleData = Array.Find(RoleSelectionManager.RoleDataList, x => x.ScriptToolId == id.id); if (roleData == null) { missingIds.Add(id.id); continue; } RoleSelectionManager.CustomScriptData.Add(roleData); } RoleSelectionManager.OnCustomScriptLoaded(); if (missingIds.Count > 0) { string errorMessage = "Failed to parse the following roles from the .json file:\n"; errorMessage += string.Join(", ", missingIds); ModalManager.Instance().MessageBox(errorMessage, null, null, null, null, "Ok"); } }
public override void press() { Logger.Log("EndRestartButton::press()", Logger.Level.INFO); //TODO manage stack of modal elements in ModalManager ModalManager.unsetModal(); ModalManager.setModal("EndRestartGame"); }
public override void press() { Logger.Log("EndMainMenuButton::press()", Logger.Level.INFO); URLOpener.open(studyURLKey, false); //if commented out, causes "enter" in the main menu at the end of the game to restart the game ModalManager.unsetModal(); GameStateController.get().endGame(); }
public void Start() { // Setup the singleton accessor Instance = this; // Test a dialog ModalManager = GetComponent <ModalManager>(); Input = new InputController(); }
public static ModalManager get() { if (_instance == null) { Logger.Log("ModalManager::get was badly initialized", Logger.Level.WARN); _instance = GameObject.Find(gameObjectName).GetComponent <ModalManager>(); } return(_instance); }
void Awake() { modalManager = ModalManager.Instance(); levelManager = LevelManager.Instance(); ship = GameObject.FindGameObjectWithTag("Ship").GetComponent <Ship>(); numberEnemiesDead = 0; enemySpawners = GameObject.FindGameObjectsWithTag("Enemy Spawner"); }
public override void Execute() { var inventory = _playerState.ActiveActor.Actor.Person.GetModule <IInventoryModule>(); var targetContainerViewModel = (IContainerViewModel)_playerState.HoverViewModel; var container = targetContainerViewModel.StaticObject; var containerContent = container.GetModule <IPropContainer>().Content; var transferMachine = new PropTransferMachine(inventory, containerContent); ModalManager.ShowContainerModal(transferMachine); }
public override void press() { Logger.Log("StartGameButton::press()", Logger.Level.INFO); fadeSprite.FadeOut(); //TODO manage stack of modal elements in ModalManager //ModalManager.unsetModal(parentPanel); ModalManager.unsetModal(); GameStateController.get().tryUnlockPause(); }
public override void Execute() { var inventory = _playerState.ActiveActor.Actor.Person.Inventory; var targetContainerViewModel = _playerState.HoverViewModel as IContainerViewModel; var container = targetContainerViewModel.Container; var containerContent = container.Content; var transferMachine = new PropTransferMachine(inventory, containerContent); ModalManager.ShowContainerModal(transferMachine); }
private void Awake() { defaultTimeScale = Time.timeScale; Time.timeScale = 0; //UserSonicObjectPrefab.SetActive(false); ObstacleSonicObjectPrefab.SetActive(false); TargetSonicObjectPrefab.SetActive(false); modalManager = GameObject.Find("Manager") .GetComponent <ModalManager>(); numActiveSpawnAreas = SpawnAreas.Length; availablePoints = new List <Transform>(); occupiedPoints = new List <Transform>(); foreach (var area in SpawnAreas) { var points = area.GetComponentsInChildren <Transform>(); foreach (var point in points) { if (!area.transform.Equals(point)) { availablePoints.Add(point); } } } obstacleObjectInstances = new List <GameObject>(); objectPointPairs = new Dictionary <GameObject, Transform>(); callbackDict = new Dictionary <string, System.Action <GameObject> > { [TARGETTAG] = OnSucces, [OBSTACLETAG] = OnFailure }; Transform[] walls = GameArea .GetComponentsInChildren <Transform>(); Transform leftWall = walls[1]; Transform rightWall = walls[2]; Transform topWall = walls[3]; Transform bottomWall = walls[4]; float width = rightWall.position.x - leftWall.position.x; float height = topWall.position.z - bottomWall.position.z; width += rightWall.localScale.z; height += topWall.localScale.z; float x = -width / 2; float y = -height / 2; areaBounds = new Rect(x, y, width, height); }
public override void press() { Logger.Log("GenericDisplayModalButton::press() with modalCode=" + modalCode, Logger.Level.INFO); //TODO manage stack of modal elements in ModalManager if (unsetModal) { ModalManager.unsetModal(); } ModalManager.setModal(modalCode); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public override void Execute() { var actor = _playerState.ActiveActor?.Actor; if (actor is null) { throw new InvalidOperationException(); } ModalManager.ShowInventoryModal(actor); }
private static ModalManager MainModalManager; //Reference to the Modal Panel, to make sure it's been included public static ModalManager Instance() { if (!MainModalManager) { MainModalManager = FindObjectOfType(typeof(ModalManager)) as ModalManager; if (!MainModalManager) { Debug.LogError("There needs to be one active ModalPanel script on a GameObject in your scene."); } } return(MainModalManager); }
public override void press() { Logger.Log("ContinueButton::press()", Logger.Level.INFO); parentPanel = gameObject.transform.parent.gameObject; //TODO manage stack of modal elements in ModalManager //ModalManager.unsetModal(parentPanel); ModalManager.unsetModal(); GameStateController.get().tryUnlockPause(); ModalManager.setModal(nextInfoPanel, true, nextInfoPanelContinue.gameObject, nextInfoPanelContinue.GetType().AssemblyQualifiedName); }
public static bool displayInfoWindow(string code) { if (fillInFieldsFromCode(code)) { ModalManager.setModal(_instance.infoPanel); return(true); } else { Logger.Log("InfoWindowManager::displayInfoWindow(" + code + ") failed", Logger.Level.WARN); return(false); } }
public ProfileConnector( UserStorage userStorage, AppServerManager appServerManager, AppSettings appSettings, ApiServerConnector apiServerConnector, ModalManager modalManager) { _modalManager = modalManager; _userStorage = userStorage; _appServerManager = appServerManager; _appSettings = appSettings; _apiServerConnector = apiServerConnector; }
void Awake() { Logger.Log("ModalManager::Awake", Logger.Level.DEBUG); _instance = this; loadDataIntoDico(inputFiles, _loadedModalWindows); }