private void PrepareNewGame(int PlayerStartNumber, int fieldWidth = 8, int fieldHeight = 8) { engine = new ReversiEngineAI(PlayerStartNumber, fieldWidth, fieldHeight); moveGreenList.Items.Clear(); moveBrownList.Items.Clear(); AgreeFieldContent(); fieldGrid.IsEnabled = true; colorPlayerButton.IsEnabled = true; }
private void PrepareBoardToNewGame(int playerNumberStarting, int boardWidth = 8, int boardHeight = 8) { engine = new ReversiEngineAI(playerNumberStarting, boardWidth, boardHeight); listOfMoveGreen.Items.Clear(); listOfMoveBrown.Items.Clear(); AgreeBoardContent(); boardControl.IsEnabled = true; buttonPlayerColor.IsEnabled = true; }