Esempio n. 1
0
        private void CreateNativeObject()
        {
            var node = DomNode;

            if (DomNode == null || m_instanceId != 0)
            {
                return;
            }

            var doc = node.GetRoot().As <NativeDocumentAdapter>();

            if (doc != null && doc.ManageNativeObjectLifeTime)
            {
                // The object might have a pre-assigned instance id.
                // If so, we should attempt to use that same id.
                // This is important if we want the id to persist between sessions
                //      --  For example, we must reference placement objects through
                //          a GUID value that remains constant. We don't want to create
                //          new temporary ids for placements every time we create them,
                //          when the GUID value is more reliable

                ulong existingId = 0;
                var   idField    = DomNode.Type.GetAttributeInfo("ID");
                if (idField != null)
                {
                    var id = DomNode.GetAttribute(idField);
                    if (id is UInt64)
                    {
                        existingId = (UInt64)id;
                    }
                    else
                    {
                        string stringId = id as string;
                        if (stringId != null && stringId.Length > 0)
                        {
                            if (!UInt64.TryParse(stringId, out existingId))
                            {
                                existingId = GUILayer.Utils.HashID(stringId);
                            }
                        }
                    }
                }

                using (var transfer = new NativePropertyTransfer())
                {
                    using (var stream = transfer.CreateStream())
                    {
                        foreach (AttributeInfo attribInfo in this.DomNode.Type.Attributes)
                        {
                            UpdateNativeProperty(DomNode, attribInfo, transfer.Properties, stream);
                        }
                        UpdateSecondaryNativeProperties(transfer.Properties, stream);
                        m_instanceId = GameEngine.CreateObject(doc.NativeDocumentId, existingId, TypeId, transfer.Properties);
                    }
                }

                if (m_instanceId != 0)
                {
                    m_documentId = doc.NativeDocumentId;
                    GameEngine.RegisterGob(m_documentId, m_instanceId, this);
                }
            }
        }