Esempio n. 1
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 public static void DrawArrowCap(GUILayer.SimpleRenderingContext context, Matrix4F xform, Color color)
 {
     GameEngine.DrawIndexedPrimitive(context, PrimitiveType.TriangleList,
                                     s_arrowCapVertId,
                                     s_arrowCapIndexId,
                                     0,
                                     s_arrowCapIndexCount,
                                     0,
                                     color,
                                     xform);
 }
Esempio n. 2
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 public static void DrawSphere(GUILayer.SimpleRenderingContext context, Matrix4F xform, System.Drawing.Color color)
 {
     GameEngine.DrawIndexedPrimitive(context, PrimitiveType.TriangleList,
                                     s_sphereVertId,
                                     s_sphereIndexId,
                                     0,
                                     s_sphereIndexCount,
                                     0,
                                     color,
                                     xform);
 }
Esempio n. 3
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 public static void DrawCube(Matrix4F xform, Color color)
 {
     GameEngine.DrawIndexedPrimitive(PrimitiveType.TriangleList,
                                     s_cubeVertId,
                                     s_cubeIndexId,
                                     0,
                                     s_cubeIndexCount,
                                     0,
                                     color,
                                     xform);
 }
Esempio n. 4
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 public static void DrawSphere(Matrix4F xform, System.Drawing.Color color)
 {
     GameEngine.DrawIndexedPrimitive(PrimitiveType.TriangleList,
                                     s_sphereVertId,
                                     s_sphereIndexId,
                                     0,
                                     s_sphereIndexCount,
                                     0,
                                     color,
                                     xform);
 }
Esempio n. 5
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 public static void DrawSphere(Matrix4F xform, System.Drawing.Color color)
 {
     GameEngine.DrawIndexedPrimitive(PrimitiveType.TriangleList,
                                     s_triLisVbId,
                                     s_triListIbid,
                                     s_sphereStartIndex,
                                     s_sphereIndexCount,
                                     s_sphereStartVertex,
                                     color,
                                     xform,
                                     RenderFlag);
 }
Esempio n. 6
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        public static void DrawCone(Matrix4F xform, Color color)
        {
            Matrix4F transposeOfInverse = new Matrix4F(xform);

            transposeOfInverse.Transpose(transposeOfInverse);
            transposeOfInverse.Invert(transposeOfInverse);

            GameEngine.DrawIndexedPrimitive(PrimitiveType.TriangleList,
                                            s_coneVertId,
                                            s_coneIndexId,
                                            0,
                                            s_coneIndexCount,
                                            0,
                                            color,
                                            xform,
                                            RenderFlag);
        }
Esempio n. 7
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        public static void DrawAABB(GUILayer.SimpleRenderingContext context, AABB bound)
        {
            // create matrix from AABB
            Vec3F trans = bound.Center;
            Vec3F diag  = bound.Max - bound.Min;

            T1.Set(trans);
            T1.M11 = diag.X;
            T1.M22 = diag.Y;
            T1.M33 = diag.Z;

            GameEngine.DrawIndexedPrimitive(context, PrimitiveType.LineList,
                                            s_boxVertsId,
                                            s_boxIndicesId,
                                            0,
                                            s_boxIndicesCount,
                                            0,
                                            Color.White,
                                            T1);
        }