private void _ToExplore(Guid obj) { var status = new ExploreStatus(_Binder, _Player, _Map, obj); status.DoneEvent += _ToDone; _SetStatus(status); }
private void _ToExplore(Guid obj) { var status = new ExploreStatus(_Binder, _Player , _Map , obj); status.DoneEvent += _ToDone; _SetStatus(status); }