private void _ToExplore(Guid obj)
        {
            var status = new ExploreStatus(_Binder, _Player, _Map, obj);

            status.DoneEvent += _ToDone;
            _SetStatus(status);
        }
 private void _ToExplore(Guid obj)
 {
     var status = new ExploreStatus(_Binder, _Player , _Map , obj);
     status.DoneEvent += _ToDone;
     _SetStatus(status);
 }