Esempio n. 1
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        public static Texture CreateFromFile(string path, bool isLinear)
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            System.IO.FileInfo fileInfo = new System.IO.FileInfo(path);
            if (fileInfo.Exists == false)
            {
                return(null);
            }
            int textureID = CreateTextureFromFile(path, isLinear);

            if (textureID >= 0)
            {
                Texture texture = new Texture(textureID);
                texture.filterMode = FilterMode.Bilinear;
                MessageHandler.Broadcast <ResourceObject>(MessageName.AddNewResource, texture);
                return(texture);
            }
            ;
            return(null);
        }
Esempio n. 2
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 private void OnUpdateFrame(object sender, EventArgs e)
 {
     RayTracerNet.RayTracer instance = RayTracerNet.RayTracer.GetInstance();
     if (instance != null)
     {
         instance.UpdateRayTracerRenderer();
     }
 }
Esempio n. 3
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 public static RayTracer GetInstance()
 {
     if (instance == null)
     {
         instance = new RayTracer();
     }
     return(instance);
 }
Esempio n. 4
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 private void RayTracerComponent_Load(object sender, EventArgs e)
 {
     RayTracerNet.RayTracer instance = RayTracerNet.RayTracer.GetInstance();
     if (instance != null)
     {
         if (instance.InitRayTracer(Handle, Width, Height))
         {
             m_Timer.Start();
         }
     }
 }
Esempio n. 5
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 private void OnMouseClick(object sender, MouseEventArgs e)
 {
     if (e.Button == MouseButtons.Left)
     {
         int x = e.X;
         int y = e.Y;
         RayTracerNet.RayTracer instance = RayTracerNet.RayTracer.GetInstance();
         var hitObj = instance.GetScene().GetPrimitiveRaycasted(x, y);
         if (hitObj != null)
         {
             hitObj.Select();
             MessageHandler.Broadcast <RayTracerNet.RayTracerObject>(MessageName.SelectSceneObject, hitObj);
         }
     }
 }
Esempio n. 6
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        public static PBR_StandardShader Create()
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int shaderID = CreatePBRStandardShader();

            if (shaderID >= 0)
            {
                var shader = new PBR_StandardShader(shaderID);
                MessageHandler.Broadcast <ResourceObject>(MessageName.AddNewResource, shader);
                return(shader);
            }
            return(null);
        }
Esempio n. 7
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        public static Mesh Create(uint vertexCount, uint indexCount)
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int meshID = CreateMesh(vertexCount, indexCount);

            if (meshID >= 0)
            {
                Mesh mesh = new Mesh(meshID);
                MessageHandler.Broadcast <ResourceObject>(MessageName.AddNewResource, mesh);
                return(mesh);
            }
            ;
            return(null);
        }
Esempio n. 8
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        public static Texture Create(uint width, uint height)
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int textureID = CreateTexture(width, height);

            if (textureID >= 0)
            {
                Texture texture = new Texture(textureID);
                texture.filterMode = FilterMode.Bilinear;
                MessageHandler.Broadcast <ResourceObject>(MessageName.AddNewResource, texture);
                return(texture);
            }
            ;
            return(null);
        }
Esempio n. 9
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        internal static Camera Create()
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int cameraID = CreateCamera();

            if (cameraID < 0)
            {
                return(null);
            }

            Camera camera = new Camera(cameraID);

            MessageHandler.Broadcast <RayTracerObject>(MessageName.AddNewSceneObject, camera);

            return(camera);
        }
Esempio n. 10
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        public static MeshPrimitive Create()
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int primitiveID = CreateMeshPrimitive();

            if (primitiveID < 0)
            {
                return(null);
            }

            MeshPrimitive meshPrimitive = new MeshPrimitive(primitiveID);

            MessageHandler.Broadcast <RayTracerObject>(MessageName.AddNewSceneObject, meshPrimitive);

            return(meshPrimitive);
        }
Esempio n. 11
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        public static EnvironmentMapSkyLight Create()
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int skyLightID = CreateEnvironmentMapSkyLight();

            if (skyLightID < 0)
            {
                return(null);
            }

            EnvironmentMapSkyLight skylight = new EnvironmentMapSkyLight(skyLightID);

            MessageHandler.Broadcast <RayTracerObject>(MessageName.AddNewSceneObject, skylight);

            return(skylight);
        }
Esempio n. 12
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        public static Mesh[] CreateFromFile(string path)
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            System.IO.FileInfo fileInfo = new System.IO.FileInfo(path);
            if (fileInfo.Exists == false)
            {
                return(null);
            }
            if (fileInfo.Extension.ToLower().EndsWith(".mesh") == true)
            {
                Mesh mesh = LoadFromMesh(path);
                if (mesh != null)
                {
                    MessageHandler.Broadcast <ResourceObject>(MessageName.AddNewResource, mesh);
                }
                return(new Mesh[] { mesh });
            }
            int startMeshID = -1;
            int endMeshID   = -1;

            CreateMeshesFromFile(path, ref startMeshID, ref endMeshID);
            if (startMeshID >= 0 && endMeshID >= 0)
            {
                Mesh[] results = new Mesh[endMeshID - startMeshID + 1];
                for (int i = startMeshID; i <= endMeshID; i++)
                {
                    Mesh mesh = new Mesh(i);
                    mesh.m_path = path;
                    MessageHandler.Broadcast <ResourceObject>(MessageName.AddNewResource, mesh);
                    results[i - startMeshID] = mesh;
                }
                return(results);
            }
            return(null);
        }
Esempio n. 13
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        public static SunLight Create()
        {
            RayTracer instance = RayTracer.GetInstance();

            if (!instance.IsInitialized())
            {
                return(null);
            }
            int sunLightID = CreateSunLight();

            if (sunLightID < 0)
            {
                return(null);
            }

            SunLight sunLight = new SunLight(sunLightID);

            sunLight.euler = new Vector3(50, -30, 0);

            MessageHandler.Broadcast <RayTracerObject>(MessageName.AddNewSceneObject, sunLight);

            return(sunLight);
        }
Esempio n. 14
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        public bool CreateFromFile(string scenePath)
        {
            var sceneData = RayTracerNet.Serialization.SceneSerialization.Deserialize(scenePath);

            if (sceneData == null)
            {
                Log.Err("场景序列化失败!");
                return(false);
            }
            Clear();

            RenderSettings renderSettings = RayTracer.GetInstance().renderSettings;
            int            renderWidth    = renderSettings.renderWidth;
            int            renderHeight   = renderSettings.renderHeight;

            Camera cam = sceneData.camera.CreateCamera(m_activeCamera, ref renderWidth, ref renderHeight);

            renderSettings.renderWidth  = renderWidth;
            renderSettings.renderHeight = renderHeight;

            Dictionary <string, Texture> textures = new Dictionary <string, Texture>();

            if (sceneData.textures != null)
            {
                for (int i = 0; i < sceneData.textures.Count; i++)
                {
                    var t = sceneData.textures[i].CreateTexture(scenePath);
                    if (t != null)
                    {
                        //m_resObjects.Add(t);
                        textures.Add(sceneData.textures[i].name, t);
                    }
                }
            }

            Log.Info($"纹理加载完毕:共{textures.Count}张纹理");

            Dictionary <string, Mesh[]> meshes = new Dictionary <string, Mesh[]>();

            if (sceneData.meshes != null)
            {
                for (int i = 0; i < sceneData.meshes.Count; i++)
                {
                    var m = sceneData.meshes[i].CreateMesh(scenePath);
                    //if (m != null)
                    //{
                    //    m_resObjects.AddRange(m);
                    //}
                }
            }

            var sky = sceneData.sky != null?sceneData.sky.CreateSkyLight(textures) : null;

            var sun = sceneData.sky != null?sceneData.sky.CreateSunLight() : null;

            //if (sky != null)
            //    m_sceneObjects.Add(sky);
            //if (sun != null)
            //    m_sceneObjects.Add(sun);

            Dictionary <string, MaterialShader> shaders = new Dictionary <string, MaterialShader>();

            if (sceneData.shaders != null)
            {
                for (int i = 0; i < sceneData.shaders.Count; i++)
                {
                    var s = sceneData.shaders[i].CreateShader(textures);
                    if (shaders != null)
                    {
                        //m_resObjects.Add(s);
                        shaders.Add(sceneData.shaders[i].name, s);
                    }
                }
            }

            Log.Info($"Shader加载完毕:共{shaders.Count}个Shader");

            List <PrimitiveBase> primivites = new List <PrimitiveBase>();

            if (sceneData.geometries != null)
            {
                for (int i = 0; i < sceneData.geometries.Count; i++)
                {
                    sceneData.geometries[i].CreatePrimitive(scenePath, shaders, meshes, primivites);
                }
            }
            //for (int i = 0; i < primivites.Count; i++)
            //    m_sceneObjects.Add(primivites[i]);

            //foreach (var mesh in meshes)
            //{
            //    m_resObjects.AddRange(mesh.Value);
            //}

            Log.Info($"几何体加载完毕:共{primivites.Count}个几何体");

            return(true);
        }