Esempio n. 1
0
 // Get meshes and create colliders
 public static void SetUnyielding(RayfireRigid scr)
 {
     if (scr.simulationType == SimType.Inactive || scr.simulationType == SimType.Kinematic)
     {
         RayfireUnyielding[] unyArray = scr.GetComponents <RayfireUnyielding>();
         for (int i = 0; i < unyArray.Length; i++)
         {
             unyArray[i].SetUnyByOverlap(scr);
         }
     }
 }