Esempio n. 1
0
        public static void Setup()
        {
            RTPN_Initializer.banks = new Dictionary <PawnNameCategory, RTPN_NameBank>();
            RTPN_Initializer.banks.Add(PawnNameCategory.HumanStandard, new RTPN_NameBank(PawnNameCategory.HumanStandard));
            RTPN_NameBank nameBank = RTPN_Initializer.BankOf(PawnNameCategory.HumanStandard);

            nameBank.AddNamesFromFile(RTPN_NameSlot.Tribal, Gender.Female, "Tribal_Name_Female.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Tribal, Gender.Male, "Tribal_Name_Male.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Desc, Gender.Male, "Tribal_Adjectives.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Desc, Gender.Female, "Tribal_Colors.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Desc, Gender.None, "Tribal_FactionUnits.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Object, Gender.Female, "Tribal_Animals.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Object, Gender.None, "Tribal_Terrains.txt");
            nameBank.AddNamesFromFile(RTPN_NameSlot.Object, Gender.Male, "Tribal_Weapons.txt");
            foreach (RTPN_NameBank value in RTPN_Initializer.banks.Values)
            {
                value.ErrorCheck();
            }
        }
Esempio n. 2
0
        public static bool Prefix(Pawn pawn, ref Name __result, NameStyle style = 0, string forcedLastName = null)
        {
            if (style != NameStyle.Full)
            {
                return(true);
            }
            RulePackDef nameGenerator = pawn.RaceProps.GetNameGenerator(pawn.gender);

            if (nameGenerator != null)
            {
                if (nameGenerator.defName.Contains("NamerAnimalGeneric"))
                {
                    if (pawn.Faction != null && (pawn.Faction.def.defName.Contains("Tribe") || pawn.Faction.def.defName == "TribalRaiders"))
                    {
                        string        name;
                        RTPN_NameBank nameBank = RTPN_Initializer.BankOf(PawnNameCategory.HumanStandard);
                        name = nameBank.GetName(RTPN_NameSlot.Tribal, pawn.gender);
                        if (Rand.Value < 0.33f)
                        {
                            string subname1;
                            string subname2;
                            float  nickDesc = Rand.Value;
                            if (nickDesc < 0.25)
                            {
                                subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Female);
                            }
                            else
                            {
                                subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Male);
                            }
                            float nickObject = Rand.Value;
                            if (nickObject < 0.33)
                            {
                                subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.Male);
                            }
                            else if (nickObject < 0.67)
                            {
                                subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.Female);
                            }
                            else
                            {
                                subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.None);
                            }
                            if (Rand.Value < 0.1)
                            {
                                name = subname2;
                            }
                            else
                            {
                                name = string.Concat(subname1, " ", subname2);
                            }
                        }
                        __result = new NameSingle(name, false);
                        return(false);
                    }
                    else
                    {
                        return(true);
                    }
                }
                return(true);
            }
            if (pawn.Faction != null && pawn.Faction.def.pawnNameMaker != null)
            {
                if (pawn.Faction.def.pawnNameMaker.defName.Contains("NamerPersonTribal"))
                {
                    string        name1;
                    string        name2;
                    string        name3;
                    RTPN_NameBank nameBank = RTPN_Initializer.BankOf(PawnNameCategory.HumanStandard);
                    name3 = nameBank.GetName(RTPN_NameSlot.Tribal, pawn.gender);
                    name1 = nameBank.GetName(RTPN_NameSlot.Tribal, pawn.gender);
                    int num = 0;
                    do
                    {
                        num++;
                        if (Rand.Value >= 0.33f)
                        {
                            name2 = (Rand.Value >= 0.67f ? name3 : name1);
                        }
                        else
                        {
                            string subname1;
                            string subname2;
                            float  nickDesc = Rand.Value;
                            if (nickDesc < 0.25)
                            {
                                subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Female);
                            }
                            else
                            {
                                subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Male);
                            }
                            float nickObject = Rand.Value;
                            if (nickObject < 0.33)
                            {
                                subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.Male);
                            }
                            else if (nickObject < 0.67)
                            {
                                subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.Female);
                            }
                            else
                            {
                                subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.None);
                            }
                            if (Rand.Value < 0.1)
                            {
                                name2 = subname2;
                            }
                            else
                            {
                                name2 = string.Concat(subname1, " ", subname2);
                            }
                        }
                    }while (num < 50 && NameUseChecker.AllPawnsNamesEverUsed.Any <Name>((Name x) => {
                        NameTriple nameTriple = x as NameTriple;
                        return(nameTriple == null ? false : nameTriple.Nick == name2);
                    }));
                    name1 = name1 + " '" + name2 + "'";
                    NameTriple fullName = NameTriple.FromString(name1 + " " + name3);
                    fullName.CapitalizeNick();
                    fullName.ResolveMissingPieces(null);
                    __result = fullName;
                    return(false);
                }
            }
            return(true);
        }
Esempio n. 3
0
 public static bool Prefix(RulePackDef rootPack, ref string __result, Predicate <string> validator = null)
 {
     if (rootPack != null && rootPack.defName.Contains("NamerFactionTribal"))
     {
         RTPN_NameBank nameBank = RTPN_Initializer.BankOf(PawnNameCategory.HumanStandard);
         string        name1;
         string        name2;
         string        name3;
         float         format      = Rand.Value;
         string        factionUnit = nameBank.GetName(RTPN_NameSlot.Desc, Gender.None);
         if (format < 0.25f)
         {
             name1 = "The " + factionUnit + " of the "; name3 = "";
         }
         else if (format < 0.5f)
         {
             name1 = factionUnit + " of the "; name3 = "";
         }
         else if (format < 0.75f)
         {
             name1 = "The "; name3 = " " + factionUnit;
         }
         else
         {
             name1 = ""; name3 = " " + factionUnit;
         }
         string subname1;
         string subname2;
         float  nickDesc = Rand.Value;
         if (nickDesc < 0.25)
         {
             subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Female);
         }
         else
         {
             subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Male);
         }
         float nickObject = Rand.Value;
         if (nickObject < 0.33)
         {
             subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.Male);
         }
         else if (nickObject < 0.67)
         {
             subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.Female);
         }
         else
         {
             subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.None);
         }
         name2    = string.Concat(subname1, " ", subname2);
         __result = name1 + name2 + name3;
         return(false);
     }
     if (rootPack != null && rootPack.defName.Contains("NamerSettlementTribal"))
     {
         RTPN_NameBank nameBank = RTPN_Initializer.BankOf(PawnNameCategory.HumanStandard);
         string        name;
         float         format = Rand.Value;
         if (format < 0.25f)
         {
             name = nameBank.GetName(RTPN_NameSlot.Tribal, Gender.Female);
         }
         else if (format < 0.5f)
         {
             name = nameBank.GetName(RTPN_NameSlot.Tribal, Gender.Male);
         }
         else
         {
             string subname1;
             string subname2;
             float  nickDesc = Rand.Value;
             if (nickDesc < 0.25)
             {
                 subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Female);
             }
             else
             {
                 subname1 = nameBank.GetName(RTPN_NameSlot.Desc, Gender.Male);
             }
             subname2 = nameBank.GetName(RTPN_NameSlot.Object, Gender.None);
             name     = string.Concat(subname1, " ", subname2);
         }
         for (int j = 0; j < 100; j++)
         {
             for (int k = 0; k < 5; k++)
             {
                 string titleCaseSmart1 = name;
                 if (j != 0)
                 {
                     titleCaseSmart1 = string.Concat(titleCaseSmart1, " ", j + 1);
                 }
                 if (validator == null || validator(titleCaseSmart1))
                 {
                     __result = titleCaseSmart1;
                     return(false);
                 }
             }
         }
         __result = name;
         return(false);
     }
     return(true);
 }