Esempio n. 1
0
        public void Update(JagexBuffer b)
        {
            b.Position(0);

            Gender     = b.ReadByte();
            PrayerIcon = b.ReadUByte();
            b.ReadByte();
            SkullIcon = b.ReadShort() == 0 ? -1 : 0;

            for (int i = 0; i < 12; i++)
            {
                int lsb = b.ReadUByte();

                if (lsb == 0)
                {
                    EquipmentIndices[i] = 0;
                    continue;
                }

                EquipmentIndices[i] = (lsb << 8) + b.ReadUByte();

                if (i == 0 && this.EquipmentIndices[0] == 65535)
                {
                    b.ReadUShort();
                    break;
                }
            }

            for (int i = 0; i < 5; i++)
            {
                colors[i] = b.ReadUByte();
            }

            StandAnimation = 625;//.ReadUShort();
            if (StandAnimation == 65535)
            {
                StandAnimation = -1;
            }

            StandTurnAnimation = b.ReadUShort();
            if (StandTurnAnimation == 65535)
            {
                StandTurnAnimation = -1;
            }

            WalkAnimation = b.ReadUShort();
            if (WalkAnimation == 65535)
            {
                WalkAnimation = -1;
            }

            Turn180Animation = b.ReadUShort();
            if (Turn180Animation == 65535)
            {
                Turn180Animation = -1;
            }

            TurnRightAnimation = b.ReadUShort();
            if (TurnRightAnimation == 65535)
            {
                TurnRightAnimation = -1;
            }

            TurnLeftAnimation = b.ReadUShort();
            if (TurnLeftAnimation == 65535)
            {
                TurnLeftAnimation = -1;
            }

            RunAnimation = b.ReadUShort();
            if (RunAnimation == 65535)
            {
                RunAnimation = -1;
            }

            this.Name        = StringUtils.Format(StringUtils.LongToString(b.ReadLong()));
            this.CombatLevel = (short)b.ReadUByte();
            b.ReadUShort();
            b.ReadUShort();

            this.Visible  = true;
            this.ModelUid = 0L;

            for (int i = 0; i < 12; i++)
            {
                this.ModelUid <<= 4;
                if (EquipmentIndices[i] >= 256)
                {
                    this.ModelUid += EquipmentIndices[i] - 256;
                }
            }

            if (EquipmentIndices[0] >= 256)
            {
                this.ModelUid += EquipmentIndices[0] - 256 >> 4;
            }

            if (EquipmentIndices[1] >= 256)
            {
                this.ModelUid += EquipmentIndices[1] - 256 >> 8;
            }

            for (int i = 0; i < 5; i++)
            {
                this.ModelUid <<= 3;
                this.ModelUid  += colors[i];
            }

            this.ModelUid <<= 1;
            this.ModelUid  += Gender;

            UnityObject.name = "Player " + Name;
            Dirty            = true;
            UpdateObjectScenePos();
        }
Esempio n. 2
0
        private void UpdatePlayerMask(int mask, int index, JagexBuffer b, Player p)
        {
            if ((mask & 0x400) != 0)
            {
                p.MoveStartX     = b.ReadUByteS();
                p.MoveStartY     = b.ReadUByteS();
                p.MoveEndX       = b.ReadUByteS();
                p.MoveEndY       = b.ReadUByteS();
                p.MoveCycleEnd   = b.ReadLEUShortA() + (int)GameContext.LoopCycle;
                p.MoveCycleStart = b.ReadUShortA() + (int)GameContext.LoopCycle;
                p.MoveDirection  = b.ReadUByteS();
                p.ResetQueuedMovements();
            }

            if ((mask & 0x100) != 0)
            {
                p.SpotAnimIndex = b.ReadLEUShort();
                var info = b.ReadInt();
                p.GraphicOffsetY   = info >> 16;
                p.SpotAnimCycleEnd = (int)GameContext.LoopCycle + (info & 0xffff);
                p.SpotAnimFrame    = 0;
                p.SpotAnimCycle    = 0;

                if (p.SpotAnimCycleEnd > GameContext.LoopCycle)
                {
                    p.SpotAnimFrame = -1;
                }

                if (p.SpotAnimIndex == 65535)
                {
                    p.SpotAnimIndex = -1;
                }
            }

            if ((mask & 8) != 0)
            {
                var seqIndex = b.ReadLEUShort();
                var delay    = b.ReadUByteC();
                if (seqIndex == 65535)
                {
                    seqIndex = -1;
                }

                var seq = GameContext.Cache.GetSeq(seqIndex);
                if (seq != null)
                {
                    if (seqIndex == p.SeqIndex && seqIndex != -1)
                    {
                        var type = seq.Type;
                        if (type == 1)
                        {
                            p.SeqFrame      = 0;
                            p.SeqCycle      = 0;
                            p.SeqDelayCycle = delay;
                            p.SeqResetCycle = 0;
                        }
                        else if (type == 2)
                        {
                            p.SeqResetCycle = 0;
                        }
                    }
                    else if (seqIndex == -1 || p.SeqIndex == -1 || (GameContext.Cache.GetSeq(p.SeqIndex) != null && seq.Priority >= GameContext.Cache.GetSeq(p.SeqIndex).Priority))
                    {
                        p.SeqIndex          = seqIndex;
                        p.SeqFrame          = 0;
                        p.SeqCycle          = 0;
                        p.SeqDelayCycle     = delay;
                        p.SeqResetCycle     = 0;
                        p.StillPathPosition = p.PathPosition;
                    }
                }
            }

            if ((mask & 4) != 0)
            {
                p.SpokenMessage = b.ReadString(10);

                if (p.SpokenMessage.ToCharArray()[0] == '~')
                {
                    p.SpokenMessage = p.SpokenMessage.Substring(1);
                    GameContext.Chat.Add(new ChatMessage(MessageType.Player, p.Name, p.SpokenMessage));
                }
                else if (p == GameContext.Self)
                {
                    GameContext.Chat.Add(new ChatMessage(MessageType.Player, p.Name, p.SpokenMessage));
                }

                p.SpokenColor  = 0;
                p.SpokenEffect = 0;
                p.SpokenLife   = 150;
            }

            if ((mask & 0x80) != 0)
            {
                var settings = b.ReadShort();
                var rights   = b.ReadByte();
                b.ReadByte();
                var length   = b.ReadUByteC();
                var startOff = b.Position();
                if (p.Name != null)
                {
                    var buf = new DefaultJagexBuffer(new byte[5000]);
                    b.ReadBytesReversed(buf.Array(), 0, length);
                    p.SpokenMessage = StringUtils.GetFormatted(length, buf);
                    p.SpokenEffect  = settings & 0xFF;
                    p.SpokenColor   = settings >> 8;
                    p.SpokenLife    = 150;

                    var sb = new StringBuilder();
                    sb.Append(p.Name);

                    var msg = new ChatMessage(MessageType.Player, sb.ToString(), p.SpokenMessage);
                    if (rights > 0)
                    {
                        msg.CrownIndex = rights;
                    }

                    GameContext.Chat.Add(msg);
                }

                b.Position(startOff + length);
            }

            if ((mask & 1) != 0)
            {
                p.FaceEntity = b.ReadLEUShort();

                if (p.FaceEntity == 65535)
                {
                    p.FaceEntity = -1;
                }
            }

            if ((mask & 0x10) != 0)
            {
                var payload = new byte[b.ReadUByteC()];
                b.ReadBytes(payload, 0, payload.Length);
                var pb = new DefaultJagexBuffer(payload);
                GameContext.PlayerBuffers[index] = pb;
                p.Update(pb);
            }

            if ((mask & 2) != 0)
            {
                p.FaceX = b.ReadLEUShortA();
                p.FaceY = b.ReadLEUShort();
            }

            if ((mask & 0x20) != 0)
            {
                var damage = b.ReadUShortA();
                var type   = b.ReadUByte();
                var icon   = b.ReadUByte();
                var soak   = b.ReadUShortA();
                p.QueueHit(type, damage, (int)GameContext.LoopCycle);
                p.CurrentHealth  = b.ReadUShortA();
                p.MaxHealth      = b.ReadUShortA();
                p.EndCombatCycle = (int)GameContext.LoopCycle + 300;
            }

            if ((mask & 0x200) != 0)
            {
                var damage = b.ReadUShortA();
                var type   = b.ReadUByte();
                var icon   = b.ReadUByte();
                var soak   = b.ReadUShortA();
                p.QueueHit(type, damage, (int)GameContext.LoopCycle);
                p.CurrentHealth  = b.ReadUShortA();
                p.MaxHealth      = b.ReadUShortA();
                p.EndCombatCycle = (int)GameContext.LoopCycle + 300;
            }
        }
Esempio n. 3
0
        private void ParseOpcode(int opcode, JagexBuffer b)
        {
            if (opcode == 1)
            {
                FrameCount            = b.ReadUByte();
                FrameIndicesPrimary   = new int[FrameCount];
                FrameIndicesSecondary = new int[FrameCount];
                FrameLengths          = new int[FrameCount];

                for (var j = 0; j < FrameCount; j++)
                {
                    FrameIndicesPrimary[j]   = b.ReadUShort();
                    FrameIndicesSecondary[j] = b.ReadUShort();
                    if (FrameIndicesSecondary[j] == 65535)
                    {
                        FrameIndicesSecondary[j] = -1;
                    }

                    FrameLengths[j] = b.ReadUShort();
                }
            }
            else if (opcode == 2)
            {
                Padding = b.ReadShort();
            }
            else if (opcode == 3)
            {
                int k = b.ReadUByte();
                Vertices = new int[k + 1];
                for (int j = 0; j < k; j++)
                {
                    Vertices[j] = b.ReadUByte();
                }
                Vertices[k] = 0x98967F;
            }
            else if (opcode == 4)
            {
                CanRotate = true;
            }
            else if (opcode == 5)
            {
                Priority = b.ReadUByte();
            }
            else if (opcode == 6)
            {
                OverrideShieldIndex = b.ReadShort();
            }
            else if (opcode == 7)
            {
                OverrideWeaponIndex = b.ReadShort();
            }
            else if (opcode == 8)
            {
                ResetCycle = b.ReadUByte();
            }
            else if (opcode == 9)
            {
                SpeedFlag = b.ReadUByte();
            }
            else if (opcode == 10)
            {
                WalkFlag = b.ReadUByte();
            }
            else if (opcode == 11)
            {
                Type = b.ReadUByte();
            }
            else
            {
                Debug.Log("Error unrecognised seq config code: " + opcode);
            }
        }