Esempio n. 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="MissionPassedScreen"/> class.
 /// </summary>
 /// <param name="title">The title, the big yellow text.</param>
 /// <param name="subtitle">The subtitle, the text below the <see cref="Title"/>.</param>
 /// <param name="completionPercentage">The value that will be displayed as the completion percentage.</param>
 /// <param name="medal">The medal type displayed next to the completion percentage.</param>
 public MissionPassedScreen(string title, string subtitle, int completionPercentage, MedalType medal)
 {
     Title                = title;
     Subtitle             = subtitle;
     CompletionPercentage = completionPercentage;
     Medal                = medal;
     Items                = new MissionPassedScreenItemsCollection();
     InstructionalButtons = new InstructionalButtons();
     continueControlInstructionalButton = new InstructionalButton(ContinueControl, "Continue");
     InstructionalButtons.Buttons.Add(continueControlInstructionalButton);
 }
Esempio n. 2
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        /// <summary>
        /// Shows this <see cref="MissionPassedScreen"/>. It will be visible until the user presses <see cref="ContinueControl"/>, or the returned <see cref="GameFiber"/> is aborted.
        /// </summary>
        /// <returns>The <see cref="GameFiber"/> in which this <see cref="MissionPassedScreen"/> is drawn.</returns>
        public virtual GameFiber Show()
        {
            return(GameFiber.StartNew(() =>
            {
                InstructionalButtons.Update();

                while (true)
                {
                    GameFiber.Yield();

                    Draw();

                    if (Game.IsControlJustPressed(0, ContinueControl))
                    {
                        Common.PlaySound("SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET");
                        break;
                    }
                }

                OnContinueHit();
            }, "RAGENativeUI - MissionPassedScreen Fiber"));
        }
Esempio n. 3
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        protected virtual void Draw()
        {
            SizeF res    = UIMenu.GetScreenResolutionMantainRatio();
            int   middle = (int)(res.Width / 2);

            Sprite.Draw("mpentry", "mp_modenotselected_gradient", new Point(0, 10), new Size((int)res.Width, 450 + (Items.Count * 40)), 0.0f, Color.FromArgb(200, 255, 255, 255));

            ResText.Draw(Title, new Point(middle, 100), 2.5f, Color.FromArgb(255, 199, 168, 87), Common.EFont.Pricedown, true);

            ResText.Draw(Subtitle, new Point(middle, 230), 0.5f, Color.White, Common.EFont.ChaletLondon, true);
            ResRectangle.Draw(new Point(middle - 300, 290), new Size(600, 2), Color.White);

            for (int i = 0; i < Items.Count; i++)
            {
                MissionPassedScreenItem item = Items[i];

                ResText.Draw(item.Label, new Point(middle - 230, 300 + (40 * i)), 0.35f, Color.White, Common.EFont.ChaletLondon, false);
                ResText.Draw(item.Status, new Point(item.Tickbox == MissionPassedScreenItem.TickboxState.None ? middle + 265 : middle + 230, 300 + (40 * i)), 0.35f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Right, false, false, Size.Empty);

                if (item.Tickbox == MissionPassedScreenItem.TickboxState.None)
                {
                    continue;
                }

                string spriteName;
                if (item.Tickbox == MissionPassedScreenItem.TickboxState.Tick)
                {
                    spriteName = "shop_box_tick";
                }
                else if (item.Tickbox == MissionPassedScreenItem.TickboxState.Cross)
                {
                    spriteName = "shop_box_cross";
                }
                else
                {
                    spriteName = "shop_box_blank";
                }

                Sprite.Draw("commonmenu", spriteName, new Point(middle + 230, 290 + (40 * i)), new Size(48, 48), 0.0f, Color.White);
            }

            ResRectangle.Draw(new Point(middle - 300, 300 + (40 * Items.Count)), new Size(600, 2), Color.White);

            ResText.Draw("Completion", new Point(middle - 150, 320 + (40 * Items.Count)), 0.4f, Color.White, Common.EFont.ChaletLondon, false);
            ResText.Draw(CompletionPercentage + "%", new Point(middle + 150, 320 + (40 * Items.Count)), 0.4f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Right, false, false, Size.Empty);

            string medalSprite;

            if (Medal == MedalType.Silver)
            {
                medalSprite = "silvermedal";
            }
            else if (Medal == MedalType.Gold)
            {
                medalSprite = "goldmedal";
            }
            else
            {
                medalSprite = "bronzemedal";
            }

            Sprite.Draw("mpmissionend", medalSprite, new Point(middle + 150, 320 + (40 * Items.Count)), new Size(32, 32), 0.0f, Color.White);

            InstructionalButtons.Draw();
        }