Esempio n. 1
0
 /// <summary>
 /// Changes game state.
 /// </summary>
 /// <param name="state">Desired game state.</param>
 public void ChangeState(GameState state)
 {
     _currentState = state;
     if (state == GameState.Saving)
     {
         GameStateManager.CurrentState.Player = GameStateManager.GetPlayerState(_overworld.Players.First());
         _savescreen = new SaveScreen(this);
     }
     if (state == GameState.LoadGame)
     {
         _loadscreen = new LoadScreen(this);
     }
     if (state == GameState.NewGame || state == GameState.LoadingGame || state == GameState.DemoMode)
     {
         _overworld = null;
         System.Threading.ThreadPool.QueueUserWorkItem(LoadContentAsync);
     }
 }
Esempio n. 2
0
 private void LoadContentAsync(object asyncState)
 {
     _overworld        = MapLoader.LoadLevels("Content/maps/QuestForTheCrown.maps");
     _overworld.Parent = this;
 }