/// <summary>
        /// Calibrate size
        /// </summary>
        public void Calibrate()
        {
            if (DEBUG.enabled)
            {
                Debug.Log("Calibrate character...");
            }

            // Calculate offset between characters hip height and actors hip height
            charactersJoints.pelvis.position -= footOffset;
            footOffset = (defaultPelvisPosition - charactersJoints.pelvis.position).y * Vector3.up;

            if (DEBUG.enabled)
            {
                Debug.Log("Set Foot Offset to " + footOffset);
            }

            // Calculate Body Data
            if (skeletonBuilder != null)
            {
                skeletonBuilder.SetBodyData(actorHeight, actorMass);
            }

            if (DEBUG.enabled)
            {
                Debug.Log("Set Body Height to " + actorHeight + "cm and Mass to " + actorMass + "kg");
            }
        }
        /// <summary>
        /// ...
        /// </summary>
        public void ResetSkeleton()
        {
            if (DEBUG.enabled)
            {
                Debug.Log("Reset Skeleton...");
            }

            charactersJoints.SetLimbs(this.transform, UseFingers);
            //charactersJoints.PrintAll();

            skeletonBuilder = new SkeletonBuilder();
            skeletonBuilder.MarkerPrefix = ActorMarkerPrefix;
            skeletonBuilder.SetBodyData(actorHeight, actorMass);
            skeletonBuilder.SolveWithIK        = UseIK;
            skeletonBuilder.UseTrackingMarkers = UseTrackingMarkers;

            if (markerData != null)
            {
                skeleton = skeletonBuilder.SolveSkeleton(markerData);
            }
            else
            {
                skeleton = new BipedSkeleton();
            }

            if (ScaleMovementToSize)
            {
                scale = FindScale();
            }
            else
            {
                scale = 0;
            }
        }