Esempio n. 1
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 public override void setUp()
 {
     moves[0] = new generic(); moves[1] = new EvilFace(); moves[2] = new FireEn(); moves[3] = new FireEn();
     //Set my stats
     icon = Quackathon2017.Properties.Resources.EVILman;
     SetStats(3, 6, 2, 0, "Fire", "Evil Man");
 }
Esempio n. 2
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 public override void setUp()
 {
     moves[0] = new EvilFace(); moves[1] = new Bite(); moves[2] = new EvilFace(); moves[3] = new laser();
     icon     = Quackathon2017.Properties.Resources.MysteryJack;
     SetStats(10, 7, 10, 0, "Robot", "Mystery Jack");
 }
Esempio n. 3
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 public override void setUp()
 {
     moves[0] = new EvilFace(); moves[1] = new Bite(); moves[2] = new EvilFace(); moves[3] = new YeastBrew();
     icon     = Quackathon2017.Properties.Resources.InvisbleFace;
     SetStats(10, 5, 12, 0, "Vulture", "InvisibleFace");
 }