Esempio n. 1
0
        /// <summary>
        /// 从缓存中获得当前图层的纹理对象,若不存在,则返回null
        /// </summary>
        protected IconTexture GetTexture(Icon icon)
        {
            object key = null;

            if (icon.Image == null)
            {
                key = icon.TextureFileName;
            }
            else
            {
                key = icon.Image;
            }
            if (key == null)
            {
                return(null);
            }

            IconTexture res = (IconTexture)m_textures[key];

            return(res);
        }
Esempio n. 2
0
        /// <summary>
        /// 刷新图标集合图层
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void refreshTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            if (isUpdating)
            {
                return;
            }
            isUpdating = true;
            try
            {
                for (int i = 0; i < this.ChildObjects.Count; i++)
                {
                    RenderableObject ro = (RenderableObject)this.ChildObjects[i];
                    if (ro != null && ro.IsOn && ro is Icon)
                    {
                        Icon icon = (Icon)ro;

                        if (icon.RefreshInterval == TimeSpan.MaxValue || icon.LastRefresh > System.DateTime.Now - icon.RefreshInterval)
                        {
                            continue;
                        }

                        object      key         = null;
                        IconTexture iconTexture = null;

                        if (icon.TextureFileName != null && icon.TextureFileName.Length > 0)
                        {
                            if (icon.TextureFileName.ToLower().StartsWith("http://") && icon.SaveFilePath != null)
                            {
                                //download it
                                try
                                {
                                    Qrst.Net.WebDownload webDownload = new Qrst.Net.WebDownload(icon.TextureFileName);
                                    webDownload.DownloadType = Qrst.Net.DownloadType.Unspecified;

                                    System.IO.FileInfo saveFile = new System.IO.FileInfo(icon.SaveFilePath);
                                    if (!saveFile.Directory.Exists)
                                    {
                                        saveFile.Directory.Create();
                                    }

                                    webDownload.DownloadFile(saveFile.FullName);
                                }
                                catch { }

                                iconTexture = (IconTexture)m_textures[icon.SaveFilePath];
                                if (iconTexture != null)
                                {
                                    IconTexture tempTexture = iconTexture;
                                    m_textures[icon.SaveFilePath] = new IconTexture(DrawArgs.Device, icon.SaveFilePath);
                                    tempTexture.Dispose();
                                }
                                else
                                {
                                    key         = icon.SaveFilePath;
                                    iconTexture = new IconTexture(DrawArgs.Device, icon.SaveFilePath);

                                    // New texture, cache it
                                    m_textures.Add(key, iconTexture);

                                    // Use default dimensions if not set
                                    if (icon.Width == 0)
                                    {
                                        icon.Width = iconTexture.Width;
                                    }
                                    if (icon.Height == 0)
                                    {
                                        icon.Height = iconTexture.Height;
                                    }
                                }
                            }
                            else
                            {
                                // Icon image from file
                                iconTexture = (IconTexture)m_textures[icon.TextureFileName];
                                if (iconTexture != null)
                                {
                                    IconTexture tempTexture = iconTexture;
                                    m_textures[icon.SaveFilePath] = new IconTexture(DrawArgs.Device, icon.TextureFileName);
                                    tempTexture.Dispose();
                                }
                                else
                                {
                                    key         = icon.SaveFilePath;
                                    iconTexture = new IconTexture(DrawArgs.Device, icon.TextureFileName);

                                    // New texture, cache it
                                    m_textures.Add(key, iconTexture);

                                    // Use default dimensions if not set
                                    if (icon.Width == 0)
                                    {
                                        icon.Width = iconTexture.Width;
                                    }
                                    if (icon.Height == 0)
                                    {
                                        icon.Height = iconTexture.Height;
                                    }
                                }
                            }
                        }
                        else
                        {
                            // Icon image from bitmap
                            if (icon.Image != null)
                            {
                                iconTexture = (IconTexture)m_textures[icon.Image];
                                if (iconTexture != null)
                                {
                                    IconTexture tempTexture = iconTexture;
                                    m_textures[icon.SaveFilePath] = new IconTexture(DrawArgs.Device, icon.Image);
                                    tempTexture.Dispose();
                                }
                                else
                                {
                                    key         = icon.SaveFilePath;
                                    iconTexture = new IconTexture(DrawArgs.Device, icon.Image);

                                    // New texture, cache it
                                    m_textures.Add(key, iconTexture);

                                    // Use default dimensions if not set
                                    if (icon.Width == 0)
                                    {
                                        icon.Width = iconTexture.Width;
                                    }
                                    if (icon.Height == 0)
                                    {
                                        icon.Height = iconTexture.Height;
                                    }
                                }
                            }
                        }

                        icon.LastRefresh = System.DateTime.Now;
                    }
                }
            }
            catch { }
            finally
            {
                isUpdating = false;
            }
        }
Esempio n. 3
0
        /// <summary>
        /// 渲染图标
        /// </summary>
        protected virtual void Render(DrawArgs drawArgs, Icon icon, Vector3 projectedPoint)
        {
            //判断当前Icon是否呗初始化了,比如,若重新定义了图标的位置,则它的isInitialized就是false
            if (!icon.isInitialized)
            {
                icon.Initialize(drawArgs);
            }
            //判断当前图标是否在视地范围内,若不在,则不进行绘制
            if (!drawArgs.WorldCamera.ViewFrustum.ContainsPoint(icon.Position))
            {
                return;
            }

            // 判断图标是否在最大,最小可见的范围内,若不在,则不进行绘制
            double distanceToIcon = Vector3.Length(icon.Position - drawArgs.WorldCamera.Position);

            if (distanceToIcon > icon.MaximumDisplayDistance)
            {
                return;
            }
            if (distanceToIcon < icon.MinimumDisplayDistance)
            {
                return;
            }
            //获得当前图层的纹理对象
            IconTexture iconTexture = GetTexture(icon);
            //判断是否是MouseOver对象
            bool isMouseOver = icon == mouseOverIcon;

            //若是MouseOver对象,则绘制Description里的内容
            if (isMouseOver)
            {
                //若是MouseOver对象
                isMouseOver = true;
                //若当前图层可以操作,则设置当前的鼠标是Hand
                if (icon.isSelectable)
                {
                    DrawArgs.MouseCursor = CursorType.Hand;
                }
                ////显示文字描述信息,暂时不需要
                //string description = icon.Description;
                //if(description==null)
                //    description = icon.ClickableActionURL;
                ////绘制文字信息
                //if(description!=null)
                //{
                //    //设置文字的绘制区域
                //    DrawTextFormat format = DrawTextFormat.NoClip | DrawTextFormat.WordBreak | DrawTextFormat.Bottom;
                //    int left = 10;
                //    if(World.Settings.showLayerManager)
                //        left += World.Settings.layerManagerWidth;
                //    Rectangle rect = Rectangle.FromLTRB(left, 10, drawArgs.screenWidth - 10, drawArgs.screenHeight - 10 );

                //    //绘制边框
                //    drawArgs.defaultDrawingFont.DrawText(
                //        m_sprite, description,
                //        rect,
                //        format, 0xb0 << 24 );

                //    rect.Offset(2,0);
                //    drawArgs.defaultDrawingFont.DrawText(
                //        m_sprite, description,
                //        rect,
                //        format, 0xb0 << 24 );

                //    rect.Offset(0,2);
                //    drawArgs.defaultDrawingFont.DrawText(
                //        m_sprite, description,
                //        rect,
                //        format, 0xb0 << 24 );

                //    rect.Offset(-2,0);
                //    drawArgs.defaultDrawingFont.DrawText(
                //        m_sprite, description,
                //        rect,
                //        format, 0xb0 << 24 );

                //    // 绘制文字信息
                //    rect.Offset(1,-1);
                //    drawArgs.defaultDrawingFont.DrawText(
                //        m_sprite, description,
                //        rect,
                //        format, descriptionColor );
                //}
            }

            //获取颜色
            int color = isMouseOver ? hotColor : normalColor;

            if (iconTexture == null || isMouseOver || icon.NameAlwaysVisible)
            {
                // 绘制图标的名称
                if (icon.Name != null)
                {
                    // Render name field
                    const int labelWidth = 1000; // Dummy value needed for centering the text
                    if (iconTexture == null)
                    {
                        // Center over target as we have no bitmap
                        Rectangle rect = new Rectangle(
                            (int)projectedPoint.X - (labelWidth >> 1),
                            (int)(projectedPoint.Y - (drawArgs.iconNameFont.Description.Height >> 1)),
                            labelWidth,
                            drawArgs.screenHeight);

                        drawArgs.iconNameFont.DrawText(m_sprite, icon.Name, rect, DrawTextFormat.Center, color);
                    }
                    else
                    {
                        // Adjust text to make room for icon
                        int spacing = (int)(icon.Width * 0.3f);
                        if (spacing > 10)
                        {
                            spacing = 10;
                        }
                        int offsetForIcon = (icon.Width >> 1) + spacing;

                        Rectangle rect = new Rectangle(
                            (int)projectedPoint.X + offsetForIcon,
                            (int)(projectedPoint.Y - (drawArgs.iconNameFont.Description.Height >> 1)),
                            labelWidth,
                            drawArgs.screenHeight);

                        drawArgs.iconNameFont.DrawText(m_sprite, icon.Name, rect, DrawTextFormat.WordBreak, color);
                    }
                }
            }

            //绘制图标
            if (iconTexture != null)
            {
                // Render icon
                float xscale = (float)icon.Width / iconTexture.Width;
                float yscale = (float)icon.Height / iconTexture.Height;
                m_sprite.Transform = Matrix.Scaling(xscale, yscale, 0);

                if (icon.IsRotated)
                {
                    m_sprite.Transform *= Matrix.RotationZ((float)icon.Rotation.Radians - (float)drawArgs.WorldCamera.Heading.Radians);
                }

                m_sprite.Transform *= Matrix.Translation(projectedPoint.X, projectedPoint.Y, 0);
                m_sprite.Draw(iconTexture.Texture,
                              new Vector3(iconTexture.Width >> 1, iconTexture.Height >> 1, 0),
                              Vector3.Empty,
                              color);

                // Reset transform to prepare for text rendering later
                m_sprite.Transform = Matrix.Identity;
            }
        }
Esempio n. 4
0
        /// <summary>
        /// 初始化图标集合:1.把所有的图标读到缓存Hashtable中去,并设置Icon的高宽.2.计算每个Icon的包围范围
        /// </summary>
        /// <param name="drawArgs"></param>
        public override void Initialize(DrawArgs drawArgs)
        {
            //判断是否显示此图层,若不显示,则返回
            if (!isOn)
            {
                return;
            }
            //判断绘制Icon的对象,是否存在,若不存在,则创建,若存在,则先释放
            if (m_sprite != null)
            {
                m_sprite.Dispose();
                m_sprite = null;
            }
            m_sprite = new Sprite(drawArgs.device);


            System.TimeSpan smallestRefreshInterval = System.TimeSpan.MaxValue;

            // 添加所有的Icon对象的纹理到缓存中去,并设置Icon的宽与高
            foreach (RenderableObject ro in m_children)
            {
                Icon icon = ro as Icon;
                if (icon == null)
                {
                    // 判断当前Icon是否显示,若不显示,则Continue下一个
                    if (ro.IsOn)
                    {
                        ro.Initialize(drawArgs);
                    }
                    continue;
                }


                if (icon.RefreshInterval.TotalMilliseconds != 0 && icon.RefreshInterval != TimeSpan.MaxValue && icon.RefreshInterval < smallestRefreshInterval)
                {
                    smallestRefreshInterval = icon.RefreshInterval;
                }

                // 子Icon初始化
                icon.Initialize(drawArgs);
                object key = null;
                //创建一个IconeTexture对象
                IconTexture iconTexture = null;

                //从文件中读取当前Icon
                if (icon.TextureFileName != null && icon.TextureFileName.Length > 0)
                {
                    // 从缓存中读取Icon纹理对象
                    iconTexture = (IconTexture)m_textures[icon.TextureFileName];
                    //若缓存中不存在,则从文件中读取Icon对象
                    if (iconTexture == null)
                    {
                        key         = icon.TextureFileName;
                        iconTexture = new IconTexture(drawArgs.device, icon.TextureFileName);
                    }
                }
                //从Bitmap对象中读取Icon对象
                else
                {
                    if (icon.Image != null)
                    {
                        iconTexture = (IconTexture)m_textures[icon.Image];
                        if (iconTexture == null)
                        {
                            key         = icon.Image;
                            iconTexture = new IconTexture(drawArgs.device, icon.Image);
                        }
                    }
                }
                //若仍然没有纹理,则循环下一个
                if (iconTexture == null)
                {
                    continue;
                }
                //若有纹理的话
                if (key != null)
                {
                    //把纹理放到缓存中去
                    m_textures.Add(key, iconTexture);

                    // 设置Icon的宽度
                    if (icon.Width == 0)
                    {
                        icon.Width = iconTexture.Width;
                    }
                    // 设置Icon的高度
                    if (icon.Height == 0)
                    {
                        icon.Height = iconTexture.Height;
                    }
                }
            }

            // 计算Icon的包围盒
            foreach (RenderableObject ro in m_children)
            {
                Icon icon = ro as Icon;
                if (icon == null)
                {
                    continue;
                }

                if (GetTexture(icon) == null)
                {
                    //计算文字的范围
                    icon.SelectionRectangle = drawArgs.defaultDrawingFont.MeasureString(null, icon.Name, DrawTextFormat.None, 0);
                }
                else
                {
                    //计算图标的范围
                    icon.SelectionRectangle = new Rectangle(0, 0, icon.Width, icon.Height);
                }

                // Center the box at (0,0)
                icon.SelectionRectangle.Offset(-icon.SelectionRectangle.Width / 2, -icon.SelectionRectangle.Height / 2);
            }

            if (refreshTimer == null && smallestRefreshInterval != TimeSpan.MaxValue)
            {
                refreshTimer          = new System.Timers.Timer(smallestRefreshInterval.TotalMilliseconds);
                refreshTimer.Elapsed += new System.Timers.ElapsedEventHandler(refreshTimer_Elapsed);
                refreshTimer.Start();
            }

            isInitialized = true;
        }