public void applyAnimationEnterDown(GameObject obj) { obj.SetActive(true); SwitchRoomAnimation san = obj.AddComponent <SwitchRoomAnimation> (); san.start = getCameraX() * (-10); san.end = new Vector3(0, 0, 0); }
public void applyAnimationExitRight(GameObject obj) { SwitchRoomAnimation sac = obj.AddComponent <SwitchRoomAnimation>(); sac.start = new Vector3(0, 0, 0); sac.end = getCameraX() * 10; sac.keepOn = false; }
public void applyAnimationExitDown(GameObject obj) { obj.SetActive(true); SwitchRoomAnimation sac = obj.AddComponent <SwitchRoomAnimation> (); sac.keepOn = false; sac.start = new Vector3(0, 0, 0); sac.end = getCameraX() * (-10); }