// Used to create material data when a texture has finished downloading
        private IEnumerator FinishCreatingMaterialDataWithTexture(
            KeyValuePair <string, byte[]> materialDataKeyAndTexturePair)
        {
            var materialDataKey = materialDataKeyAndTexturePair.Key;

            while (!Monitor.TryEnter(_partiallyConstructedMaterialDatas))
            {
                yield return(null);
            }

            MaterialData inProgressMaterialData;

            try
            {
                inProgressMaterialData = _partiallyConstructedMaterialDatas[materialDataKey];
                _partiallyConstructedMaterialDatas.Remove(materialDataKey);
            }
            finally
            {
                Monitor.Exit(_partiallyConstructedMaterialDatas);
            }

            if (!CacheFill)
            {
#if UNITY_IOS
                var texture = new Texture2D(1, 1, TextureFormat.RGB24, false);
#else
                var texture = new Texture2D(1, 1, TextureFormat.DXT1, false);
#endif
                texture.LoadImage(materialDataKeyAndTexturePair.Value);

                inProgressMaterialData.DiffuseTex      = texture;
                inProgressMaterialData.DiffuseTex.name = inProgressMaterialData.Name;
            }

            while (!Monitor.TryEnter(MaterialDataCache))
            {
                yield return(null);
            }

            try
            {
                MaterialDataCache[materialDataKey] = inProgressMaterialData;
                // Add reference until we add references for dependent requests
                MaterialDataCache.AddRef(materialDataKey);
            }
            finally
            {
                Monitor.Exit(MaterialDataCache);
            }
            // Move forward dependent requests that wanted this material data
            yield return(StartCoroutine(SucceedGetMaterialDataRequests(materialDataKey, inProgressMaterialData)));
        }
        // Called when the material data has been constructed into the cache
        // The material data is constructed using a materialkey for reference
        // The method sets the material data for any dependent requests and moves them along
        private IEnumerator SucceedGetMaterialDataRequests(string materialDataKey, MaterialData materialData)
        {
            CheckIfMainThread();
            // Check to see if any other requests were waiting on this model
            LinkedList <LoadCubeRequest> dependentRequests;

            while (!Monitor.TryEnter(_dependentCubes))
            {
                yield return(null);
            }
            try
            {
                if (_dependentCubes.TryGetValue(materialDataKey, out dependentRequests))
                {
                    _dependentCubes.Remove(materialDataKey);
                }
            }
            finally
            {
                Monitor.Exit(_dependentCubes);
            }
            while (!Monitor.TryEnter(MaterialDataCache))
            {
                yield return(null);
            }
            try
            {
                // If any were send them to their next stage
                if (dependentRequests != null)
                {
                    foreach (var request in dependentRequests)
                    {
                        request.MaterialData = materialData;

                        MaterialDataCache.AddRef(request.MaterialData.DiffuseTexPath);

                        MoveRequestForward(request);
                    }
                }
                // Now that added references for the dependent requests. We can release the interim reference
                MaterialDataCache.Release(materialData.DiffuseTexPath);
            }
            finally
            {
                Monitor.Exit(MaterialDataCache);
            }
        }
Esempio n. 3
0
        private IEnumerator GetMaterialForRequest(LoadCubeRequest loadRequest)
        {
            //var pyriteLevel = loadRequest.Query.DetailLevels[loadRequest.LodIndex];
            //var textureCoordinates = pyriteLevel.TextureCoordinatesForCube(loadRequest.X, loadRequest.Y);
            //var texturePath = loadRequest.Query.GetTexturePath(loadRequest.LodIndex, (int)textureCoordinates.x, (int)textureCoordinates.y);

            var pyriteLevel        = pyriteQuery.DetailLevels[loadRequest.LodIndex];
            var textureCoordinates = pyriteLevel.TextureCoordinatesForCube(loadRequest.X, loadRequest.Y);
            var texturePath        = pyriteQuery.GetTexturePath(loadRequest.LodIndex, (int)textureCoordinates.x, (int)textureCoordinates.y);

            while (!Monitor.TryEnter(MaterialDataCache))
            {
                yield return(null);
            }
            // If the material data is not in the cache or in the middle of being constructed add this request as a dependency
            if (!MaterialDataCache.ContainsKey(texturePath) || MaterialDataCache[texturePath] == null)
            {
                // Add this request to list of requests that is waiting for the data
                yield return(StartCoroutine(AddDependentRequest(loadRequest, texturePath)));

                // Check if this is the first request for material (or it isn't in the cache)
                if (!MaterialDataCache.ContainsKey(texturePath))
                {
                    if (UseWwwForTextures)
                    {
                        // Material data was not in cache nor being constructed
                        // Set to null to signal to other tasks that the key is in the process
                        // of being filled
                        MaterialDataCache[texturePath] = null;
                        var materialData = CubeBuilderHelpers.GetDefaultMaterialData(
                            (int)textureCoordinates.x,
                            (int)textureCoordinates.y,
                            loadRequest.LodIndex,
                            texturePath);
                        var cachePath = CacheWebRequest.GetCacheFilePath(texturePath);
                        if (!CacheFill)
                        {
                            WWW textureWww; // = new WWW(texturePath);
                            if (CacheWebRequest.IsItemInCache(cachePath))
                            {
                                textureWww = new WWW("file:///" + cachePath);
                                yield return(textureWww);
                            }
                            else
                            {
                                textureWww = new WWW(texturePath);
                                yield return(textureWww);

                                CacheWebRequest.AddToCache(cachePath, textureWww.bytes);
                            }
                            materialData.DiffuseTex      = textureWww.texture;
                            materialData.DiffuseTex.name = materialData.Name;
                        }
                        MaterialDataCache[texturePath] = materialData;
                        MaterialDataCache.AddRef(texturePath);
                        // Move forward dependent requests that wanted this material data
                        yield return(StartCoroutine(SucceedGetMaterialDataRequests(texturePath, materialData)));
                    }
                    else
                    {
                        // Material data was not in cache nor being constructed
                        // Set to null to signal to other tasks that the key is in the process
                        // of being filled
                        MaterialDataCache[texturePath] = null;
                        var materialData = CubeBuilderHelpers.GetDefaultMaterialData(
                            (int)textureCoordinates.x,
                            (int)textureCoordinates.y,
                            loadRequest.LodIndex,
                            texturePath);
                        _partiallyConstructedMaterialDatas[texturePath] = materialData;

                        CacheWebRequest.GetBytes(texturePath, textureResponse =>
                        {
                            CheckIfBackgroundThread();
                            if (textureResponse.Status == CacheWebRequest.CacheWebResponseStatus.Error)
                            {
                                Debug.LogError("Error getting texture [" + texturePath + "] " + textureResponse.ErrorMessage);
                                FailGetMaterialDataRequest(loadRequest, texturePath);
                            }
                            else if (textureResponse.Status == CacheWebRequest.CacheWebResponseStatus.Cancelled)
                            {
                                lock (MaterialDataCache)
                                {
                                    MaterialDataCache.Remove(texturePath);
                                }
                            }
                            else
                            {
                                if (textureResponse.IsCacheHit)
                                {
                                    //FileCacheHits++;
                                }
                                else
                                {
                                    //FileCacheMisses++;
                                }
                                _texturesReadyForMaterialDataConstruction.ConcurrentEnqueue(
                                    new KeyValuePair <string, byte[]>(texturePath, textureResponse.Content)).Wait();
                            }
                        }, DependentRequestsExistBlocking);
                    }
                }
            }
            else // The material was in the cache
            {
                // Material data ready get it and move on
                //MaterialCacheHits++;
                loadRequest.MaterialData = MaterialDataCache[texturePath];
                MaterialDataCache.AddRef(texturePath);
                MoveRequestForward(loadRequest);
            }
            Monitor.Exit(MaterialDataCache);
        }