Esempio n. 1
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 public void PointerMove(MouseInputEvent mouseEvent)
 {
     if (IsTapping() && !WithinAnchorDeadzone(mouseEvent))
     {
         Reset();
     }
 }
Esempio n. 2
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        public void PointerUp(MouseInputEvent mouseEvent)
        {
            TrackPointerUp();

            if (IsTapping())
            {
                ++m_tapUpCount;

                if (m_tapDownCount > m_tapUpCount)
                {
                    Reset();
                    return;
                }

                if (m_tapDownCount >= 2)
                {
                    if (WithinAnchorDeadzone(mouseEvent))
                    {
                        DispatchDoubleTap();
                    }
                    else
                    {
                        // Two taps have occurred in the time window, but too far apart on screen, should be two single taps.

                        DispatchSingleTap();

                        m_tapAnchorX = mouseEvent.x;
                        m_tapAnchorY = mouseEvent.y;

                        DispatchSingleTap();
                    }
                }
            }
        }
Esempio n. 3
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        public void PointerMove(MouseInputEvent mouseEvent)
        {
            if (!m_panButtonDown)
            {
                return;
            }

            Vector2 newPos = new Vector2(mouseEvent.x, mouseEvent.y);

            if (m_current == newPos)
            {
                return;
            }


            float anchorDeltaSqMag          = (m_anchor - newPos).sqrMagnitude;
            bool  exceededStartPanThreshold = (anchorDeltaSqMag > 4.0f); //m_panStartThresholdPixels);

            if (!m_panning && exceededStartPanThreshold)
            {
                m_panning = true;
                var pan = PopulatePanData();
                m_handler.Event_TouchPan_Start(pan);
            }

            if (m_panning)
            {
                m_current = newPos;
                var pan = PopulatePanData();

                m_handler.Event_TouchPan(pan);
            }
        }
        public void PointerUp(MouseInputEvent mouseEvent)
        {
            m_rotating = false;

            var data = MakeRotateData(0.0f, 0.0f, 0);

            m_handler.Event_TouchRotate_End(data);
        }
Esempio n. 5
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        public void PointerMove(MouseInputEvent mouseEvent)
        {
            // mouseEvent.z values provided via Unity seem to be multiples of +/- 1.0, not necessarily raised very frame
            // no units mentioned here: https://docs.unity3d.com/ScriptReference/Input-mouseScrollDelta.html
            float zoomDelta = -mouseEvent.z * m_sensitivity;

            m_zoomAccumulator += zoomDelta;
        }
Esempio n. 6
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        public void PointerUp(MouseInputEvent mouseEvent)
        {
            if (!m_tilting)
            {
                return;
            }

            EndTiltGesture();
        }
Esempio n. 7
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        public void PointerDown(MouseInputEvent mouseEvent)
        {
            m_tilting = true;

            m_previousMousePositionY = mouseEvent.y;

            var data = MakeTiltData(0.0f);

            m_handler.Event_TiltStart(data);
        }
        public void PointerDown(MouseInputEvent mouseEvent)
        {
            m_rotating = true;
            m_anchor.x = mouseEvent.x;
            m_anchor.y = mouseEvent.y;

            m_totalRotation = 0.0f;


            var data = MakeRotateData(0.0f, 0.0f, 2);

            m_handler.Event_TouchRotate_Start(data);
        }
Esempio n. 9
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        public void PointerMove(MouseInputEvent mouseEvent)
        {
            if (!m_tilting)
            {
                return;
            }

            var data = MakeTiltData(m_previousMousePositionY - mouseEvent.y, Screen.height);

            m_previousMousePositionY = mouseEvent.y;

            m_handler.Event_Tilt(data);
        }
Esempio n. 10
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        public void PointerDown(MouseInputEvent mouseEvent)
        {
            TrackPointerDown();

            if (m_tapDownCount == 0)
            {
                m_tapAnchorX = mouseEvent.x;
                m_tapAnchorY = mouseEvent.y;
            }

            ++m_tapDownCount;
            m_tapUnixTime = MillisecondsSinceEpoch();
        }
        public void PointerMove(MouseInputEvent mouseEvent)
        {
            if (!m_rotating)
            {
                return;
            }

            const float INPUT_SCALE = 1 / 500.0f;
            var         data        = MakeRotateData(INPUT_SCALE * (m_anchor.x - mouseEvent.x), 0.0f, 2);

            m_totalRotation += data.rotation;

            m_handler.Event_TouchRotate(data);
        }
Esempio n. 12
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        public void PointerDown(MouseInputEvent mouseEvent)
        {
            if (mouseEvent.Action != MouseInputAction.MousePrimaryDown)
            {
                return;
            }

            m_panButtonDown = true;

            if (!m_panning)

            {
                m_current.Set(mouseEvent.x, mouseEvent.y);
                m_anchor = m_current;
            }
        }
Esempio n. 13
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        private bool WithinAnchorDeadzone(MouseInputEvent mouseEvent)
        {
            Debug.Assert(IsTapping());

            Vector2 tapLocation     = new Vector2(m_tapAnchorX, m_tapAnchorY);
            Vector2 currentLocation = new Vector2(mouseEvent.x, mouseEvent.y);

            if ((tapLocation - currentLocation).sqrMagnitude < TapDeadZonePixelsSq)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        public void HandleInput(MouseInputEvent inputEvent)
        {
            switch (inputEvent.Action)
            {
            case MouseInputAction.MousePrimaryDown:
                m_pan.PointerDown(inputEvent);
                m_touch.PointerDown(inputEvent);
                m_tap.PointerDown(inputEvent);
                break;

            case MouseInputAction.MousePrimaryUp:
                m_pan.PointerUp(inputEvent);
                m_touch.PointerUp(inputEvent);
                m_tap.PointerUp(inputEvent);
                break;

            case MouseInputAction.MouseMove:
                m_pan.PointerMove(inputEvent);
                m_rotate.PointerMove(inputEvent);
                m_tilt.PointerMove(inputEvent);
                m_touch.PointerMove(inputEvent);
                break;

            case MouseInputAction.MouseSecondaryDown:
                m_rotate.PointerDown(inputEvent);
                break;

            case MouseInputAction.MouseSecondaryUp:
                m_rotate.PointerUp(inputEvent);
                break;

            case MouseInputAction.MouseMiddleDown:
                m_tilt.PointerDown(inputEvent);
                break;

            case MouseInputAction.MouseMiddleUp:
                m_tilt.PointerUp(inputEvent);
                break;

            case MouseInputAction.MouseWheel:
                m_zoom.PointerMove(inputEvent);
                break;
            }
        }
Esempio n. 15
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        public void PointerUp(MouseInputEvent mouseEvent)
        {
            if (mouseEvent.Action != MouseInputAction.MousePrimaryUp)
            {
                return;
            }

            m_panButtonDown = false;

            if (m_panning)
            {
                m_current.x = mouseEvent.x;
                m_current.y = mouseEvent.y;

                m_panning = false;
                var pan = PopulatePanData();
                m_handler.Event_TouchPan_End(pan);
            }
        }
 public void PointerMove(MouseInputEvent mouseEvent)
 {
     float zoomDelta = -mouseEvent.z * m_sensitivity;
     m_zoomAccumulator += zoomDelta;
 }
 private bool UpdatePinching(bool pinching, MouseInputEvent touchEvent, out float pinchScale, int numTouches, bool pointerUp)
 {
     pinchScale = 0.0f;
     return false;
 }
 private bool UpdateRotation(MouseInputEvent touchEvent, int numTouches, bool pointerUp)
 {
     return(false);
 }
Esempio n. 19
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        public void HandleInput(MouseInputEvent inputEvent)
        {
            switch (inputEvent.Action)
            {
            case MouseInputAction.MousePrimaryDown:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_pan.PointerDown(inputEvent);
                m_touch.PointerDown(inputEvent);
                m_tap.PointerDown(inputEvent);
                break;

            case MouseInputAction.MousePrimaryUp:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_pan.PointerUp(inputEvent);
                m_touch.PointerUp(inputEvent);
                m_tap.PointerUp(inputEvent);
                break;

            case MouseInputAction.MouseMove:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_pan.PointerMove(inputEvent);
                m_rotate.PointerMove(inputEvent);
                m_tilt.PointerMove(inputEvent);
                m_touch.PointerMove(inputEvent);
                break;

            case MouseInputAction.MouseSecondaryDown:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_rotate.PointerDown(inputEvent);
                break;

            case MouseInputAction.MouseSecondaryUp:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_rotate.PointerUp(inputEvent);
                break;

            case MouseInputAction.MouseMiddleDown:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_tilt.PointerDown(inputEvent);
                break;

            case MouseInputAction.MouseMiddleUp:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_tilt.PointerUp(inputEvent);
                break;

            case MouseInputAction.MouseWheel:
                if (EventSystem.current.IsPointerOverGameObject())
                {
                    break;
                }
                m_zoom.PointerMove(inputEvent);
                break;
            }
        }