private void InitializeInternal(DrawEngine2d drawEngine2d) { InitializeDrawEngine2d(drawEngine2d); InitializeShaderProgramInternal(); InitializeShaderProgram(); }
private void CleanupDrawEngine2d() { DrawEngine2d = null; }
private void InitializeDrawEngine2d(DrawEngine2d drawEngine2d) { if(drawEngine2d == null) throw new ArgumentNullException(); DrawEngine2d = drawEngine2d; }
private void InitializeDrawEngine2d() { DrawEngine2d = new DrawEngine2d(Mgr.GraphicsContext); DrawEngine2d.SetBlendModeToNormal(); }
internal ShaderBase(DrawEngine2d drawEngine2d) { InitializeInternal(drawEngine2d); Initialize(); }
public ManagerBase(DrawEngine2d drawEngine2d) { InitializeInternal(drawEngine2d); Initialize(); }
private void CleanupDrawEngine2d() { DrawEngine2d.Dispose(); DrawEngine2d = null; }
private void InitializeDrawEngine2d(DrawEngine2d drawEngine2d) { DrawEngine2d = drawEngine2d; }
private void InitializeInternal(DrawEngine2d drawEngine2d) { InitializeDrawEngine2d(drawEngine2d); }
public ScreenLayer(DrawEngine2d drawEngine2d, Int32 zIndex) : base(drawEngine2d, zIndex) { }
private void InitializeDrawEngine2d() { DrawEngine2d = new DrawEngine2d(Mgr.GraphicsContext); }
public LayerBase(DrawEngine2d drawEngine2d, Int32 zIndex) { InitializeInternal(drawEngine2d, zIndex); Initialize(); }
private void InitializeInternal(DrawEngine2d drawEngine2d, Int32 zIndex) { InitializeZIndex(zIndex); InitializeDrawEngine2d(drawEngine2d); InitializeDrawables(); }
private void InitializeDrawEngine2d(DrawEngine2d drawEngine2d) { DrawEngine2d = drawEngine2d; DrawEngine2d.AddLayer(this, ZIndex); }
private void CleanupDrawEngine2d() { DrawEngine2d.RemoveLayer(this); DrawEngine2d = null; }
public WorldLayer(DrawEngine2d drawEngine2d, Int32 zIndex) : base(drawEngine2d, zIndex) { }