Inheritance: IDisposablePlus
Example #1
0
 private void InitializeInternal(DrawEngine2d drawEngine2d)
 {
     InitializeDrawEngine2d(drawEngine2d);
     InitializeShaderProgramInternal();
     InitializeShaderProgram();
 }
Example #2
0
 private void CleanupDrawEngine2d()
 {
     DrawEngine2d = null;
 }
Example #3
0
        private void InitializeDrawEngine2d(DrawEngine2d drawEngine2d)
        {
            if(drawEngine2d == null)
                throw new ArgumentNullException();

            DrawEngine2d = drawEngine2d;
        }
        private void InitializeDrawEngine2d()
        {
            DrawEngine2d = new DrawEngine2d(Mgr.GraphicsContext);

            DrawEngine2d.SetBlendModeToNormal();
        }
Example #5
0
 internal ShaderBase(DrawEngine2d drawEngine2d)
 {
     InitializeInternal(drawEngine2d);
     Initialize();
 }
Example #6
0
 public ManagerBase(DrawEngine2d drawEngine2d)
 {
     InitializeInternal(drawEngine2d);
     Initialize();
 }
 private void CleanupDrawEngine2d()
 {
     DrawEngine2d.Dispose();
     DrawEngine2d = null;
 }
Example #8
0
 private void InitializeDrawEngine2d(DrawEngine2d drawEngine2d)
 {
     DrawEngine2d = drawEngine2d;
 }
Example #9
0
 private void InitializeInternal(DrawEngine2d drawEngine2d)
 {
     InitializeDrawEngine2d(drawEngine2d);
 }
Example #10
0
 public ScreenLayer(DrawEngine2d drawEngine2d, Int32 zIndex)
     : base(drawEngine2d, zIndex)
 {
 }
 private void InitializeDrawEngine2d()
 {
     DrawEngine2d = new DrawEngine2d(Mgr.GraphicsContext);
 }
Example #12
0
 public LayerBase(DrawEngine2d drawEngine2d, Int32 zIndex)
 {
     InitializeInternal(drawEngine2d, zIndex);
     Initialize();
 }
Example #13
0
 private void InitializeInternal(DrawEngine2d drawEngine2d, Int32 zIndex)
 {
     InitializeZIndex(zIndex);
     InitializeDrawEngine2d(drawEngine2d);
     InitializeDrawables();
 }
Example #14
0
 private void InitializeDrawEngine2d(DrawEngine2d drawEngine2d)
 {
     DrawEngine2d = drawEngine2d;
     DrawEngine2d.AddLayer(this, ZIndex);
 }
Example #15
0
 private void CleanupDrawEngine2d()
 {
     DrawEngine2d.RemoveLayer(this);
     DrawEngine2d = null;
 }
Example #16
0
 public WorldLayer(DrawEngine2d drawEngine2d, Int32 zIndex)
     : base(drawEngine2d, zIndex)
 {
 }