Esempio n. 1
0
        // --- Countdown management

        public override void OnLobbyServerPlayersReady()
        {
            Debug.Log(lobbySlots.Length);
            if (lobbySlots[1] != null)
            {
                for (int i = 0; i < lobbySlots.Length; ++i)
                {
                    LobbyPlayer p = lobbySlots[i] as LobbyPlayer;
                    p.RpcLoading();
                }
            }
            else
            {
                Loading.SetActive(false);
            }



            //title.SetActive(false);
            //bool allready = true;
            //for(int i = 0; i < lobbySlots.Length; ++i)
            //{
            //if(lobbySlots[i] != null)
            //allready &= lobbySlots[i].readyToBegin;
            //}

            //if(allready)
            //StartCoroutine(ServerCountdownCoroutine());
            ServerChangeScene(playScene);
        }