public SoundProto ConvertToProto() { SoundProto pd = new SoundProto(); return pd; }
public override void SetData(params object[] args) { mProto = (SoundProto) args[0]; mModel = (GameUnit) args[1]; }
public void Parse(SoundProto proto) { }
protected override void _Reset() { mProto = null; mModel = null; }