/// <summary>
        ///
        /// </summary>
        /// <param name="playerParams"></param>
        /// <param name="selectedSpawner"></param>
        private void SpawnCharacter(PlayerParams playerParams, CharacterSpawner selectedSpawner)
        {
            selectedSpawner.playerIndex = playerParams.playerIndex;
            selectedSpawner.teamIndex   = playerParams.teamIndex;

            selectedSpawner.BeginSpawn();
        }
 /// <summary>
 ///
 /// </summary>
 private GameModeParams()
 {
     for (var i = 0; i < GameConstants.MaxPlayerCount; ++i)
     {
         playerParams[i] = new PlayerParams(i + 1)
         {
             teamIndex = i + 1,
         };
     }
 }