/// <summary> /// /// </summary> /// <param name="playerParams"></param> /// <param name="selectedSpawner"></param> private void SpawnCharacter(PlayerParams playerParams, CharacterSpawner selectedSpawner) { selectedSpawner.playerIndex = playerParams.playerIndex; selectedSpawner.teamIndex = playerParams.teamIndex; selectedSpawner.BeginSpawn(); }
/// <summary> /// /// </summary> private GameModeParams() { for (var i = 0; i < GameConstants.MaxPlayerCount; ++i) { playerParams[i] = new PlayerParams(i + 1) { teamIndex = i + 1, }; } }