/// <summary> /// Returns a distance to the closest point on the line /// </summary> public static float PointLine(Vector2 point, Vector2 lineOrigin, Vector2 lineDirection) { return(Vector2.Distance(point, Closest.PointLine(point, lineOrigin, lineDirection))); }
/// <summary> /// Returns a distance to the closest point on the line /// </summary> public static float PointLine(Vector2 point, Line2 line) { return(Vector2.Distance(point, Closest.PointLine(point, line))); }