/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bola = new Bola(Content); jugador = new Paleta(Content); mandar = new Thread(new ThreadStart(mandacion)); mandar.Start(); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bola = new Bola(Content); jugador = new Paleta(Content); mandar = new Thread(new ThreadStart(mandacion)); mandar.Start(); serialport = new SerialPort(); font = Content.Load <SpriteFont>("Fonts\\Fuente"); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load <Song>("Sounds\\HyperspaceBonusLeft"); recibioPlay = false; background = Content.Load <Texture2D>("Sprites\\bgLeft"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); bola = new Bola(Content); jugador = new Paleta(Content); mandar = new Thread(new ThreadStart(mandacion)); mandar.Start(); serialport = new SerialPort(); font = Content.Load<SpriteFont>("Fonts\\Fuente"); String portname = ""; foreach (string name in SerialPort.GetPortNames()) { portname = name; } serialport.PortName = portname; serialport.BaudRate = 9600; serialport.Parity = Parity.None; serialport.DataBits = 8; serialport.Open(); serialport.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPortRecibir); ConvSerial = new Thread(new ThreadStart(parseSerialData)); ConvSerial.Start(); musica = Content.Load<Song>("Sounds\\HyperspaceBonusLeft"); recibioPlay = false; background = Content.Load<Texture2D>("Sprites\\bgLeft"); cursor = new Cursor[101]; for (int i = 1; i <= 100; i++) { cursor[i] = new Cursor(Content); } // TODO: use this.Content to load your game content here }