/// <summary> /// 事件激活的主函数 /// </summary> /// <param name="winer">胜利方</param> private void OnWin(IChess.Enums.ChessType winer) { if (WinEvent != null) { WinEvent(winer); } }
/// <summary> /// ˧±»ÒƳý¼¤»îµÄʤÀûº¯Êý /// </summary> /// <param name="winer"></param> private void cishuai_WinEvent(IChess.Enums.ChessType winer) { if (winer == Enums.ChessType.blue) { Flag.BlueWinCount++; } else { Flag.RedWinCount++; } InitChess(); }