protected void gamestart() { playerleft = new Player(new Vector2(50, 480), font,"Player Left"); playerright = new Player(new Vector2(600, 480), font,"Player Right"); Left = new Paddle(0, 213, paddle, Keys.W, Keys.S); Right = new Paddle(740, 213, paddle, Keys.Up, Keys.Down); upb = new Boundary(0, 0, 750, 20); downb = new Boundary(0, 480, 750, 20); gameball = new Ball(ball, upb.boundary, downb.boundary, Left.boundary, Right.boundary, font); timestart.Start(); timerstarted = true; gameball.keepinposition(); gamescreen = GameScreens.GameState.Play; gametimer.Start(); }