/// <summary>
 /// Initializes a new instance of the <see cref="LeadPursuitPaddleController"/> class.
 /// </summary>
 /// <param name="pongWorld">The pong world.</param>
 /// <param name="paddle">The paddle.</param>
 public LeadPursuitPaddleController(PongWorld pongWorld, Paddle paddle)
 {
     this.paddle = paddle;
     this.pongWorld = pongWorld;
     this.previousExampleCount = 0;
     this.previousOpponentExampleCount = 0;
 }
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 /// <summary>
 /// Initializes a new instance of the <see cref="RandomPaddleController"/> class.
 /// </summary>
 public RandomPaddleController(PongWorld world, Paddle paddle)
 {
     this.pongWorld = world;
     this.paddle = paddle;
     this.paddleVelocity = 0;
     this.paddleAcceloration = 0;
     this.paddleJerk = 0;
     this.random = new Random();
 }
Esempio n. 3
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        /// <summary>
        /// Creates a new IPaddleController based on the specified
        /// pongWorld and paddle. The AI will be a random non-learner.
        /// </summary>
        /// <param name="pongWorld">The pong world.</param>
        /// <param name="paddle">The paddle.</param>
        /// <returns>
        /// The IPaddleController corresponding to the paddle.
        /// </returns>
        public static IPaddleController Create(PongWorld pongWorld, Paddle paddle)
        {
            int random = new Random().Next(3);
            switch (random)
            {
                case 0:
                    return Create(pongWorld, AIType.PurePursuit, paddle);
                case 1:
                    return Create(pongWorld, AIType.Random, paddle);
                case 2:
                    return Create(pongWorld, AIType.LeadPursuit, paddle);
            }

            return null;
        }
Esempio n. 4
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        /// <summary>
        /// Creates a new IPaddleController based on the specified
        /// pongWorld, aiType, and paddle.
        /// </summary>
        /// <param name="pongWorld">The pong world.</param>
        /// <param name="aiType">Type of the ai.</param>
        /// <param name="paddle">The paddle.</param>
        /// <returns>
        /// The IPaddleController corresponding to the paddle.
        /// </returns>
        public static IPaddleController Create(PongWorld pongWorld, AIType aiType, Paddle paddle)
        {
            switch (aiType)
            {
                case AIType.Human:
                    return new HumanPaddleController(pongWorld, paddle);
                case AIType.PurePursuit:
                    return new PurePursuitPaddleController(pongWorld, paddle);
                case AIType.LeadPursuit:
                    return new LeadPursuitPaddleController(pongWorld, paddle);
                case AIType.Random:
                    return new RandomPaddleController(pongWorld, paddle);
            }

            return null;
        }
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 /// <summary>
 /// Initializes a new instance of the <see cref="HumanPaddleController"/> class.
 /// </summary>
 public HumanPaddleController(PongWorld pongWorld, Paddle paddle)
 {
     this.pongWorld = pongWorld;
     this.paddle = paddle;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="PurePursuitPaddleController"/> class.
 /// </summary>
 /// <param name="pongWorld">The pong world.</param>
 /// <param name="paddle">The paddle.</param>
 public PurePursuitPaddleController(PongWorld pongWorld, Paddle paddle)
 {
     this.paddle = paddle;
     this.pongWorld = pongWorld;
 }