Esempio n. 1
0
        // Scoring code is bloated  but is composed of resuable methods,
        // for example if you were to expand the game to work for more than two players.
        // Not a proper TDD approach to the kata.
        static void Main(string[] args)
        {
            Deck gameDeck = new Deck();
            ScoringSession newSession = new ScoringSession();

            List<Card> player1Hand = gameDeck.GetNewHand();
            List<Card> player2Hand = gameDeck.GetNewHand();

            newSession.ShowHands(player1Hand, player2Hand);
        }
Esempio n. 2
0
        // Constructors
        public Game(int n_players, Deck deck, int starting_funds = Money.DEFAULT_ORIGINAL_AMOUNT, int buy_in = Money.DEFAULT_BUY_IN, int max_size = Hand.DEFAULT_MAX_SIZE, int big_blind = Money.DEFAULT_BIG_BLIND, int small_blind = Money.DEFAULT_SMALL_BLIND, int ante = Money.DEFAULT_ANTE)
        {
            if (n_players < 4)
             {
            n_players = 4;
             }
             else if (n_players > 6)
             {
            n_players = 6;
             }

             Random rand = new Random();
             this.deck = deck;
             this.deck.shuffle();

             players = new Player[n_players];
             player_queue = new Queue<Player>(n_players);
             string player_1_name = query_player_1_name();
             bool is_male_player = query_player_1_gender();

             // initialize the players
             // initialize the bank
             // empty out the queue
             // assign and shuffle the deck

             /*
             int starting_funds = Money.DEFAULT_ORIGINAL_AMOUNT;
             int buy_in = Money.DEFAULT_BUY_IN;
             int big_blind = Money.DEFAULT_BIG_BLIND;
             int small_blind = Money.DEFAULT_SMALL_BLIND;
             int ante = Money.DEFAULT_ANTE;
             int max_size = Hand.DEFAULT_MAX_SIZE;
             */

             bool[] AI_genders;
             string[] AI_names = choose_AI_names(player_1_name, out AI_genders);

             players[0] = new Player(starting_funds, buy_in, big_blind, small_blind, ante, deck.draw(5), this.deck, max_size, player_1_name, is_male_player);
             player_queue.Enqueue(players[0]);

             for (int i = 1; i < n_players; i++)
             {
            Wealth_Types wealth_type = (Wealth_Types)rand.Next((int)Wealth_Types.END);
            Betting_Types betting_type = (Betting_Types)rand.Next((int)Betting_Types.END);
            Perception_Types perception_type = (Perception_Types)rand.Next((int)Perception_Types.END);
            Personality personality = new Personality(wealth_type, betting_type, perception_type);

            players[i] = new AIPlayer(personality, this.deck, AI_names[i - 1], AI_genders[i - 1]);

            player_queue.Enqueue(players[i]);
             }

             // assign the bank's variables
             bank = new Money(0, buy_in, big_blind, small_blind, ante);
        }
Esempio n. 3
0
 // Constructors
 public Player(int starting_funds, int buy_in, int big_blind, int small_blind, int ante, Card[] starting_hand, Deck deck, int max_size, string name, bool is_male)
 {
     money_p = new Money(starting_funds, buy_in, big_blind, small_blind, ante);
      hand_p = new Hand(starting_hand, deck, max_size);
      is_out_p = false;
      folded_p = false;
      all_in_p = false;
      refresh_bluff();
      name_p = name;
      is_male_p = is_male;
      n_times_this_turn = 0;
      tell_type_p = (Tell_Types)rand.Next((int)Tell_Types.END);
      tell_p = decide_tell();
      last_action_p = Actions.CALL;
      last_bet_p = 0;
 }
Esempio n. 4
0
        /*
          // Testing mainframe
          public static void Main(string[] args)
          {
         Personality personality = new Personality(Wealth_Types.RICH, Betting_Types.EXTREME, Perception_Types.AWARE);
         AIPlayer player = new AIPlayer(personality, new Deck());

         player.AI_take_action(true, false, 20);

         Console.Read();
          }
          */
        // Constructor
        public AIPlayer(Personality personality, int starting_funds, int buy_in, int big_blind, int small_blind, int ante, Card[] starting_hand, Deck deck, int max_size, string name, bool is_male)
            : base(starting_funds, buy_in, big_blind, small_blind, ante, starting_hand, deck, max_size, name, is_male)
        {
            Wealth_Types actual_wealth_type = Wealth_Types.POOR;

             for (int i = (int)Wealth_Types.END - 1; i > 0; i--)
             {
            if (starting_funds > (int)(Wealth_Values)i)
            {
               actual_wealth_type = (Wealth_Types)i;
               break;
            }
             }

             AI_Ctor_Helper(personality);
        }
Esempio n. 5
0
        static void Main()
        {
            Hand[] hands = new Hand[10];
            Deck d = new Deck();
            d.Shuffle();

            for (int i = 0; i < hands.Length; i++)
            {
                hands[i] = new Hand();
            }

            for (int cardCount = 0; cardCount < 5; cardCount++)
            {
                foreach (Hand t in hands)
                {
                    t.Add(d.Deal());
                }
            }

            foreach (Hand hand in hands)
            {
                Console.WriteLine("{0} ({1})", hand.Rank, hand);
            }
        }
Esempio n. 6
0
 public Player(Deck deck)
     : this(Money.DEFAULT_ORIGINAL_AMOUNT, Money.DEFAULT_BUY_IN, Money.DEFAULT_BIG_BLIND, Money.DEFAULT_SMALL_BLIND, Money.DEFAULT_ANTE, deck.draw(5), deck, 5, "Player_1", true)
 {
 }
Esempio n. 7
0
 public Player(Deck deck, string name, bool is_male)
     : this(Money.DEFAULT_ORIGINAL_AMOUNT, Money.DEFAULT_BUY_IN, Money.DEFAULT_BIG_BLIND, Money.DEFAULT_SMALL_BLIND, Money.DEFAULT_ANTE, deck.draw(5), deck, 5, name, is_male)
 {
 }
Esempio n. 8
0
 public void Init()
 {
     testDeck = new Deck();
 }
Esempio n. 9
0
 public AIPlayer(Personality personality, Deck deck)
     : this(personality, deck, pick_random_name(), true)
 {
 }
Esempio n. 10
0
 public Dealer(List<IPlayer> player_list)
 {
     myDeck = new Deck();
     myDeck.shuffle();
     GameOver=false;
     players = player_list;
 }
Esempio n. 11
0
        public void newHand(GameState state)
        {
            this.state = state;
            state.handStep = GameState.HandStep.PreFlop;
            Deck deck = new Deck();
            state.deck = deck;
            state.players = state.players;
            this.buttonPos = state.buttonPos;

            if (state.players.Count > 2)
            {
                state.actionPos = (state.buttonPos + 3) % state.players.Count;
                // small blind
                state.players[(buttonPos + 1) % state.players.Count].commitChips(state.bb / 2);
                // big blind
                state.players[(buttonPos + 2) % state.players.Count].commitChips(state.bb);
            }
            else
            {
                state.actionPos = (state.buttonPos) % state.players.Count;
                // small blind
                state.players[(state.buttonPos) % state.players.Count].commitChips(state.bb / 2);
                // big blind
                state.players[(state.buttonPos + 1) % state.players.Count].commitChips(state.bb);
            }

            foreach (Player player in state.players)
            {
                player.inHand = true;
                player.addHoleCards(deck.giveCard(), deck.giveCard());
            }
            state.updateMaxCommitted();

            play(state);
        }
Esempio n. 12
0
 public Hand(Deck deck, int max_size)
     : this(new Card[5], deck, max_size)
 {
 }
Esempio n. 13
0
        public Hand(Card[] cards, Deck deck, int max_size)
        {
            cards_p = cards;
             max_size_p = max_size;
             n_held_p = 0;
             for (int i = 0; i < cards.Length; i++)
             {
            if (cards_p[i] == null)
            {
               break;
            }
            else
            {
               ++n_held_p;
            }
             }
             deck_p = deck;
             the_best_p = new Card[max_size_p];
             the_rest_p = new Card[0];
             best_hand_value_p = Hand_Values.END;

             organize();
        }
Esempio n. 14
0
 // Constructors
 public Hand(Hand other)
 {
     this.cards_p = other.cards;
      this.max_size_p = other.max_size;
      this.n_held_p = other.n_held;
      this.deck_p = other.deck;
      this.the_best_p = other.the_best;
      this.the_rest_p = other.the_rest;
      this.best_hand_value_p = other.best_hand_value;
 }
Esempio n. 15
0
 public Dealer()
 {
     myDeck = new Deck();
     myDeck.shuffle();
     GameOver=false;
 }
Esempio n. 16
0
 public AIPlayer(Personality personality, Deck deck, string name, bool is_male)
     : this(personality, (int)(Personality.convert_wealth_type_to_value(personality.wealth_type)), Money.DEFAULT_BUY_IN, Money.DEFAULT_BIG_BLIND, Money.DEFAULT_SMALL_BLIND, Money.DEFAULT_ANTE, deck.draw(Hand.DEFAULT_MAX_SIZE), deck, Hand.DEFAULT_MAX_SIZE, name, is_male)
 {
     AI_Ctor_Helper(personality);
 }
Esempio n. 17
0
 public Croupier()
 {
     deck = new Deck();
 }