protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.LightGray); // TODO: Add your drawing code here spriteBatch.Begin(); player.Draw(spriteBatch, playerCamera); map.DrawMap(spriteBatch, playerCamera); if (player.m_win) { spriteBatch.DrawString(font, "YOU WIIIN AHAH TROP LA YES LIFE", new Vector2(GraphicsDevice.Viewport.Width / 2 - font.MeasureString("YOU WIIIN AHAH TROP LA YES LIFE").X / 2, GraphicsDevice.Viewport.Height / 4), Color.Blue); } spriteBatch.End(); base.Draw(gameTime); }