Esempio n. 1
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void LoadMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadGame();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameplayScreen());
 }
Esempio n. 2
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 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(game.ScreenManager, true, e.PlayerIndex, new PlatformerGame(), new CountDownScreen());
 }
Esempio n. 3
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameIntroScreen());
 }
Esempio n. 4
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                        new MainMenuScreen());
 }