/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void LoadMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadGame(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(game.ScreenManager, true, e.PlayerIndex, new PlatformerGame(), new CountDownScreen()); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameIntroScreen()); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }