AttackerPlannerBehaviour() { RobotPlanner = new AttackerPlanner(); }
/// <summary> /// This is the event handler that is called whenever a property of an object of interest changes. /// Here we will determine the action we need to take based on the new state of the visionstatus /// </summary> private void ObjectOfInterestPropertyChangeHandler(object sender, EventArgs args) { RobotPlanner.DetermineRobotActionForCurrentSensors(); }