Esempio n. 1
0
        private static bool TryLoadScene(
            Assembly asm,
            RenderArgs args,
            out Scene scene)
        {
            var builderType = asm.GetType(args.Scene);

            if (builderType == null)
            {
                scene = null;
                return(false);
            }

            var builder = (ISceneBuilder)Activator.CreateInstance(builderType);

            scene = builder.Build(args.Width, args.Height);
            return(true);
        }
Esempio n. 2
0
        public static void Render(RenderArgs args)
        {
            if (!TryLoadAssembly(args.Asm, out var asm))
            {
                Console.WriteLine($"Cannot load assembly {args.Asm}.");
                return;
            }

            if (!TryLoadScene(asm, args, out var scene))
            {
                Console.WriteLine(
                    $"Cannot find scene builder {args.Scene} in " +
                    $"assembly {args.Asm}.");

                var candidates = GetSceneBuilders(asm);
                Console.WriteLine("Possible candidates:");
                foreach (var c in candidates)
                {
                    Console.WriteLine($"- {c.FullName}");
                }

                return;
            }

            scene.ProgressMonitorFactory =
                (rows, _) => new ConsoleProgressMonitor(
                    rows,
                    $"rendering {args.Scene} from {Path.GetFileName(args.Asm)}");

            // scene.SamplerFactory =
            //     () => new RandomSuperSampler(scene.World, scene.Camera, args.N);

            scene.SamplerFactory =
                () => new FocalBlurSampler(
                    scene.World,
                    scene.Camera,
                    n: args.N,
                    focalDistance: 4.5,
                    aperture: 0.1);

            Console.WriteLine($"Super sampling:     {args.N}x");
            Console.WriteLine($"Output:             {Path.GetFullPath(args.Out)}");

            var sw = new Stopwatch();

            sw.Start();
            var img = scene.Render();

            img.SavePpm(args.Out);
            sw.Stop();

            var numberOfPixels  = args.Width * args.Height;
            var pixelsPerSecond = Math.Round(
                (double)numberOfPixels / sw.Elapsed.TotalSeconds,
                digits: 2);

            Console.WriteLine($"Speed:              {pixelsPerSecond} px/s");
            Console.WriteLine($"---");
            Console.WriteLine($"Primary rays:       {Stats.PrimaryRays}");
            Console.WriteLine($"Secondary rays:     {Stats.SecondaryRays}");
            Console.WriteLine($"Shadow rays:        {Stats.ShadowRays}");
            Console.WriteLine($"---");
            Console.WriteLine($"Intersection tests: {Stats.Tests}");
            Console.WriteLine();
        }