private Body(Body copy) { Initialize(); this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.shape = copy.shape; this.massInfo = copy.massInfo; this.coefficients = copy.coefficients; this.collisionIgnorer = copy.collisionIgnorer; this.matrices = copy.matrices.Duplicate(); this.state = copy.state.Duplicate(); this.lifetime = copy.lifetime.Duplicate(); this.transformation = copy.transformation; this.linearDamping = copy.linearDamping; this.angularDamping = copy.angularDamping; this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.ignoresGravity = copy.ignoresGravity; this.ignoresPhysicsLogics = copy.ignoresPhysicsLogics; this.isTransformed = copy.isTransformed; this.isCollidable = copy.isCollidable; this.isEventable = copy.isEventable; this.tag = copy.tag; }
public BaseModelBody(PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime, Guid modelId) : base(state, shape, massInfo, coefficients, lifetime) { if (modelId == Guid.Empty) { throw new ArgumentException("'guid' cannot be empty!"); } ModelId = modelId; }
/// <summary> /// Creates a new Body Instance. /// </summary> /// <param name="state">The State of the Body.</param> /// <param name="shape">The Shape of the Body.</param> /// <param name="massInfo">A object describing the mass and inertia of the Body.</param> /// <param name="coefficients">A object containing coefficients.</param> /// <param name="lifeTime">A object Describing how long the object will be in the engine.</param> public Body( PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime) { if (state == null) { throw new ArgumentNullException("state"); } if (shape == null) { throw new ArgumentNullException("shape"); } if (massInfo == null) { throw new ArgumentNullException("massInfo"); } if (coefficients == null) { throw new ArgumentNullException("coefficients"); } if (lifetime == null) { throw new ArgumentNullException("lifetime"); } Initialize(); this.matrices = new Matrices(); this.transformation = Matrix2x3.Identity; this.state = new PhysicsState(state); this.Shape = shape; this.massInfo = massInfo; this.coefficients = coefficients; this.lifetime = lifetime; this.linearDamping = 1; this.angularDamping = 1; this.isCollidable = true; this.isEventable = true; this.ApplyPosition(); }
private Body(Body copy) { this.proxies = new LinkedList <BodyProxy>(); this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.shape = copy.shape; this.massInfo = copy.massInfo; this.coefficients = copy.coefficients; this.collisionIgnorer = copy.collisionIgnorer; this.matrices = copy.matrices.Duplicate(); this.state = copy.state.Duplicate(); this.lifetime = copy.lifetime.Duplicate(); this.transformation = copy.transformation; this.linearDamping = copy.linearDamping; this.angularDamping = copy.angularDamping; this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.ignoresGravity = copy.ignoresGravity; this.isCollidable = copy.isCollidable; this.ignoresGravity = copy.ignoresGravity; this.isTransformed = copy.isTransformed; this.tag = (copy.tag is ICloneable) ? (((ICloneable)copy.tag).Clone()) : (copy.tag); }
public BoneBody(PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime, Guid modelId) : base(state, shape, massInfo, coefficients, lifetime, modelId) { }
public ChainMember(PhysicsState state, IShape shape, MassInfo mass, Coefficients coefficients, Lifespan lifetime, Guid modelId) : base(state, shape, mass, coefficients, lifetime, modelId) { }