public void Initialize(GamePage p) { parent = p; tab = new Dictionary<string, TreatCmd>(); tab["msz"] = msz; tab["bct"] = bct; tab["tna"] = tna; tab["pnw"] = pnw; tab["ppo"] = ppo; tab["plv"] = plv; tab["pin"] = pin; tab["pex"] = pex; tab["pbc"] = pbc; tab["pic"] = pic; tab["pie"] = pie; tab["pfk"] = pfk; tab["pdr"] = pdr; tab["pgt"] = pgt; tab["pdi"] = pdi; tab["enw"] = enw; tab["eht"] = eht; tab["ebo"] = ebo; tab["edi"] = edi; tab["sgt"] = sgt; tab["seg"] = seg; tab["smg"] = smg; tab["suc"] = suc; tab["sbp"] = sbp; }
public Map(GamePage game) { this.dim = Vector2.Zero; this.map = null; this.edge = new bool[4]; this._wall = new Sprite[9]; this.clouds = new Point[5]; this.clouds[0] = new Point(300, 100); this.clouds[1] = new Point(600, 350); this.clouds[2] = new Point(900, 50); this.clouds[3] = new Point(1200, 300); this.clouds[4] = new Point(0, 250); this.screen = new Rectangle(0, 0, 1280, 720); this.square = Rectangle.Empty; this.Hrep = TimeSpan.Zero; this.Vrep = TimeSpan.Zero; this.edge[0] = false; this.edge[1] = false; this.edge[2] = false; this.edge[3] = false; this.view = 0; this.square_details_pos = Point.Zero; this.square_details_on = false; this.square_setails_timer = TimeSpan.Zero; this.Game = game; }
public void Initialize(GamePage p) { t = new Treatment(); s = new SocketClient(); _in = new Queue<string>(); t.Initialize(p); s.Connect(Infos.GetInstance().host, Int32.Parse(Infos.GetInstance().port)); }