void Start()
        {
            //Grab main camera if necessary
            if (m_mainCamera == null)
            {
                m_mainCamera = Camera.main;
            }

            //Create new path if necessary
            if (m_path == null)
            {
                m_path = PegasusPath.CreatePegasusPath();
            }

            //Show reticule
            if (m_reticuleGO == null)
            {
                m_reticuleGO = GameObject.Find("Pegasus Capture Reticule");
            }
            if (m_reticuleGO != null)
            {
                m_reticuleGO.SetActive(m_showReticule && m_enableOnStart);
                UpdateReticuleText();
            }

            //Show previous path
            if (m_enableOnStart)
            {
                //Clear path
                if (m_clearOnStart)
                {
                    m_path.ClearPath();
                }

                //Display path
                foreach (var path in m_path.m_path)
                {
                    GameObject marker = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    marker.transform.position   = path.m_location;
                    marker.transform.localScale = Vector3.one * 0.25f;
                }
            }
        }