/// <summary>
        /// Save the event
        /// </summary>
        private void ProcessCaptureEvent()
        {
            m_path.AddPoint(m_mainCamera.gameObject);
            GameObject marker = GameObject.CreatePrimitive(PrimitiveType.Sphere);

            marker.transform.position   = m_mainCamera.gameObject.transform.position;
            marker.transform.localScale = Vector3.one;
        }