Esempio n. 1
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        public void RemeshObject()
        {
            Box3Fill changed = new Box3Fill(true);

            RemeshObject(changed);
            PathStore.Refresh(changed);
        }
Esempio n. 2
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 protected void RemoveCollisions(SimPathStore simPathStore)
 {
     if (simPathStore != PathStore)
     {
         return;
     }
     if (PathStore == null)
     {
         IsSolid = false;
     }
     else
     {
         Box3Fill changed = new Box3Fill(true);
         RemoveFromWaypoints(changed);
         simPathStore.Refresh(changed);
     }
 }
Esempio n. 3
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        public void RemoveFromWaypoints(Box3Fill changed)
        {
            float detail = PathStore.StepSize;// -0.001f;
            float MinX   = OuterBox.MinX;
            float MaxX   = OuterBox.MaxX;
            float MinY   = OuterBox.MinY;
            float MaxY   = OuterBox.MaxY;

            float MinZ = OuterBox.MinZ;
            float MaxZ = OuterBox.MaxZ;

            changed.AddPoint(MinX, MinY, MinZ, Vector3.Zero);
            changed.AddPoint(MaxX, MaxY, MaxZ, Vector3.Zero);

            for (float x = MinX; x <= MaxX; x += detail)
            {
                for (float y = MinY; y <= MaxY; y += detail)
                {
                    RemoveFromWaypoint(x, y, MinZ, MaxZ);
                }
            }
            RemoveFromWaypoint(MaxX, MaxY, MinZ, MaxZ);
        }
Esempio n. 4
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        }                                              //  = new List<Box3Fill>();


        public MeshedObject(Box3Fill o, IList <Box3Fill> i, SimPathStore R)
        {
            OuterBox   = o;
            InnerBoxes = i;
            PathStore  = null;// R;
        }
Esempio n. 5
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        /// <summary>
        /// Build the Boxes
        /// </summary>

        abstract public void RemeshObject(Box3Fill changed);