Esempio n. 1
0
 /// <summary>
 /// Distances to wall.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <returns>System.Double.</returns>
 public double DistanceToWall(position_t start)
 {
     try
     {
         if (start.X != 0 && start.Z != 0)
         {
             return(GetDistanceToWall(start));
         }
         else
         {
             return(0);
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.ToString());
         return(0);
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Gets the waypoints.
        /// </summary>
        public unsafe void GetWaypoints()
        {
            Waypoints.Clear();
            if (pathpoints() > 0)
            {
                double *xitems;
                double *zitems;
                int     itemsCount;

                using (FFXINAV.Get_WayPoints_Wrapper(out xitems, out zitems, out itemsCount))
                {
                    for (int i = 0; i < itemsCount; i++)
                    {
                        var position = new position_t {
                            X = (float)xitems[i], Z = (float)zitems[i]
                        };
                        Waypoints.Add(position);
                    }
                }
            }
        }
Esempio n. 3
0
 /// <summary>
 /// Enables the or disable nearest poly.
 /// </summary>
 /// <param name="Pos">The position.</param>
 /// <param name="Enable">if set to <c>true</c> [enable].</param>
 /// <param name="UseCustom">if set to <c>true</c> to use meshes made with noesis data [use custom].</param>
 /// <returns><c>true</c> if XXXX, <c>false</c> Always Set to false if using my meshes </returns>
 public bool EnableOrDisableNearestPoly(position_t Pos, bool Enable, bool UseCustom)
 {
     return(EnableNearestPoly(this.m_pNativeObject, Pos, Enable, UseCustom));
 }
Esempio n. 4
0
 /// <summary>
 /// Getrotations the specified start.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="end">The end.</param>
 /// <returns>System.SByte.</returns>
 public sbyte Getrotation(position_t start, position_t end)
 {
     return(GetRotation(this.m_pNativeObject, start, end));
 }
Esempio n. 5
0
 /// <summary>
 /// Determines whether [is valid position] [the specified start].
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="UseCustom">if set to <c>true</c> [use custom].</param>
 /// <returns><c>true</c> if [is valid position] [the specified start]; otherwise, <c>false</c>.</returns>
 public bool isValidPosition(position_t start, bool UseCustom)
 {
     return(IsValidPosition(this.m_pNativeObject, start, UseCustom));
 }
Esempio n. 6
0
 /// <summary>
 /// Finds the random path.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="maxRadius">The maximum radius.</param>
 /// <param name="maxTurns">The maximum turns.</param>
 /// <param name="UseCustom">if set to <c>true</c> [use custom].</param>
 /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
 public bool findRandomPath(position_t start, float maxRadius, sbyte maxTurns, bool UseCustom)
 {
     return(FindRandomPath(this.m_pNativeObject, start, maxRadius, maxTurns, UseCustom));
 }
Esempio n. 7
0
 public static extern sbyte GetRotation(position_t start, position_t end);
Esempio n. 8
0
 /// <summary>
 /// Getrotations the specified start.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="end">The end.</param>
 /// <returns>System.SByte.</returns>
 public sbyte Getrotation(position_t start, position_t end)
 {
     return(GetRotation(start, end));
 }
Esempio n. 9
0
 public static extern bool EnableNearestPoly(IntPtr pFFXINavClassObject, position_t Pos, bool Enable, bool UseCustomMesh);
Esempio n. 10
0
 public static extern bool IsValidPosition(IntPtr pFFXINavClassObject, position_t start, bool UseCustom);
Esempio n. 11
0
 public static extern sbyte GetRotation(IntPtr pFFXINavClassObject, position_t start, position_t end);
Esempio n. 12
0
 public static extern double GetDistanceToWall(IntPtr pFFXINavClassObject, position_t start);
Esempio n. 13
0
 public static extern void FindClosestPath(IntPtr pFFXINavClassObject, position_t start, position_t end, bool UseCustomNavMesh);
Esempio n. 14
0
 public static extern void findPath(position_t start, position_t end, bool UseCustomNavMesh);
Esempio n. 15
0
 public static extern bool CanSeeDestination(position_t start, position_t end);
Esempio n. 16
0
 public static extern bool FindRandomPath(IntPtr pFFXINavClassObject, position_t start, float maxRadius, sbyte maxTurns, bool UseCustom);
Esempio n. 17
0
 /// <summary>
 /// Finds the path to posi.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="end">The end.</param>
 /// <param name="UseCustonNavMeshes">if set to <c>true</c> [use custon nav meshes].</param>
 public void FindPathToPosi(position_t start, position_t end, bool UseCustonNavMeshes)
 {
     //set false if using DSP Nav files
     //set true if using Meshes made with Noesis map data
     findPath(start, end, UseCustonNavMeshes);
 }
Esempio n. 18
0
 /// <summary>
 /// Determines whether this instance [can we see destination] the specified start.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="end">The end.</param>
 /// <returns>
 /// <c>true</c> if this instance [can we see destination] the specified start; otherwise, <c>false</c>.
 /// </returns>
 public bool CanWeSeeDestination(position_t start, position_t end)
 {
     return(CanSeeDestination(this.m_pNativeObject, start, end));
 }
Esempio n. 19
0
 /// <summary>
 /// Finds the closest path.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="end">The end.</param>
 /// <param name="UseCustonNavMeshes">if set to <c>true</c> [use custon nav meshes].</param>
 public void findClosestPath(position_t start, position_t end, bool UseCustonNavMeshes)
 {
     //set false if using DSP Nav files or meshes made with PathFinder & FFXINAV.dll
     //set true if using Meshes made with Noesis map data
     FindClosestPath(this.m_pNativeObject, start, end, UseCustonNavMeshes);
 }
Esempio n. 20
0
 public static extern bool CanSeeDestination(IntPtr pFFXINavClassObject, position_t start, position_t end);
Esempio n. 21
0
 /// <summary>
 /// Determines whether this instance [can we see destination] the specified start.
 /// </summary>
 /// <param name="start">The start.</param>
 /// <param name="end">The end.</param>
 /// <returns>
 /// <c>true</c> if this instance [can we see destination] the specified start; otherwise, <c>false</c>.
 /// </returns>
 public bool CanWeSeeDestination(position_t start, position_t end)
 {
     return(CanSeeDestination(start, end));
 }
Esempio n. 22
0
 public static extern double GetDistanceToWall(position_t start);