Esempio n. 1
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 public GameOverWindow(Manager manager, GamePlayScreen screen)
     : base(manager)
 {
     GamePlayScreen = screen;
     LostMessage = new RappingLabel(manager);
     Points = new Label(manager);
     RestartGame = new Button(manager);
     GoMainMenu = new Button(manager);
     ExitGame = new Button(manager);
     manager.Add(this);
 }
Esempio n. 2
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 public LiveManager(Game game, GamePlayScreen gamePlayScreen)
 {
     CurrGame = (PathDefenceGame) game;
     GamePlayScreen = gamePlayScreen;
 }
Esempio n. 3
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		public WaveManager(Game game, GamePlayScreen screen, string level) {
			CurrGame = (PathDefenceGame)game;
			Path = "Content/Map/" + level + ".xml";
			GamePlayScreen = screen;
		}
Esempio n. 4
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 public MassiveTower(Game game, GamePlayScreen gamePlayScreen, List<Creep> creeps, Vector2 pathPos, string name) :
     base(game, gamePlayScreen, creeps, pathPos, name) { }
Esempio n. 5
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 public FireTower(Game game, GamePlayScreen gamePlayScreen, List<Creep> creeps, Vector2 position, string name)
     : base(game, gamePlayScreen, creeps, position, name) {}
Esempio n. 6
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 public MoneyManager(PathDefenceGame game, GamePlayScreen screen)
 {
     CurrGame = game;
     GamePlayScreen = screen;
 }
Esempio n. 7
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		public TowerManager(Game game, GamePlayScreen gamePlayScreen)
			: base(game) {
			CurrGame = (PathDefenceGame)game;
			GamePlayScreen = gamePlayScreen;
		}
Esempio n. 8
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 public EmitterDrawer(Game game, GamePlayScreen screen) : base(game)
 {
     CurrGame = (PathDefenceGame) game;
     GamePlayScreen = screen;
 }
Esempio n. 9
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 public TowerInfoWindow(Manager manager, PathDefenceGame game, GamePlayScreen gamePlayScreen)
     : base(manager)
 {
     CurrGame = game;
     GamePlayScreen = gamePlayScreen;
 }
Esempio n. 10
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 public GuiManager(Game game, GamePlayScreen screen)
     : base(game)
 {
     CurrGame = (PathDefenceGame)game;
     GamePlayScreen = screen;
 }
Esempio n. 11
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		public LevelManager(Game game, GamePlayScreen gamePlayScreen, string name)
			: base(game) {
			CurrGame = (PathDefenceGame)game;
			GamePlayScreen = gamePlayScreen;
			Path = "Content/Map/" + name + ".xml";
		}