public GameOverWindow(Manager manager, GamePlayScreen screen) : base(manager) { GamePlayScreen = screen; LostMessage = new RappingLabel(manager); Points = new Label(manager); RestartGame = new Button(manager); GoMainMenu = new Button(manager); ExitGame = new Button(manager); manager.Add(this); }
public LiveManager(Game game, GamePlayScreen gamePlayScreen) { CurrGame = (PathDefenceGame) game; GamePlayScreen = gamePlayScreen; }
public WaveManager(Game game, GamePlayScreen screen, string level) { CurrGame = (PathDefenceGame)game; Path = "Content/Map/" + level + ".xml"; GamePlayScreen = screen; }
public MassiveTower(Game game, GamePlayScreen gamePlayScreen, List<Creep> creeps, Vector2 pathPos, string name) : base(game, gamePlayScreen, creeps, pathPos, name) { }
public FireTower(Game game, GamePlayScreen gamePlayScreen, List<Creep> creeps, Vector2 position, string name) : base(game, gamePlayScreen, creeps, position, name) {}
public MoneyManager(PathDefenceGame game, GamePlayScreen screen) { CurrGame = game; GamePlayScreen = screen; }
public TowerManager(Game game, GamePlayScreen gamePlayScreen) : base(game) { CurrGame = (PathDefenceGame)game; GamePlayScreen = gamePlayScreen; }
public EmitterDrawer(Game game, GamePlayScreen screen) : base(game) { CurrGame = (PathDefenceGame) game; GamePlayScreen = screen; }
public TowerInfoWindow(Manager manager, PathDefenceGame game, GamePlayScreen gamePlayScreen) : base(manager) { CurrGame = game; GamePlayScreen = gamePlayScreen; }
public GuiManager(Game game, GamePlayScreen screen) : base(game) { CurrGame = (PathDefenceGame)game; GamePlayScreen = screen; }
public LevelManager(Game game, GamePlayScreen gamePlayScreen, string name) : base(game) { CurrGame = (PathDefenceGame)game; GamePlayScreen = gamePlayScreen; Path = "Content/Map/" + name + ".xml"; }